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FFTA2

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Jackie Blue:
Well you initially asked "So the story's subpar" so I was addressing that.

The battle/quest/item system in FFTA and FFTA2 is exponentially more fun and less time-intensive than the original FFT.  These are GameBoy games, after all, so drawn-out hour-long yawn-fests are Right Out.

0bsessions:
Okay, that answers that a bit more satisfactorily. So does it lean more towards the battle system in Revanent Wings? If so, I can get behind that. It made for a nifty compromise between the more swift and satisfying rate of a RTS and the tedious chore that FFT's battle system often wander into.

Storm Rider:
Personally, even though this makes me a pariah in some circles, I found the original FFTA to be much more enjoyable than FFT. In fact, I think as much as I love Yazumi Matsuno's work, FFT is extremely overrated. The plot is convoluted in the same way FF7's is, and characters are killed off so quickly after being introduced that I never found myself giving a shit about any of them. The gameplay was so goddamn slow and the difficulty of individual missions shifted between insultingly easy and ball-bustingly hard randomly and without warning. The plot may have been pretty thin in FFTA, but the gameplay design was so much more streamlined that I found it so much easier to get into.

With my experiences with FFTA2 so far (about 8 hours in, for the record), the plot is lighthearted, which I think is actually quite different from the first one which was 'oh my god I want to go home my life sucks so bad', and more importantly it doesn't get in the way.

In short, if you're playing only for the plot, don't bother. But holy crap are the portable Tactics games much better than the original in terms of gameplay. And I'm sticking to that, no matter how many people threaten to burn down my house.

0bsessions:
Sold.

parm:

--- Quote from: Storm Rider on 25 Jun 2008, 13:25 ---Personally, even though this makes me a pariah in some circles, I found the original FFTA to be much more enjoyable than FFT. In fact, I think as much as I love Yazumi Matsuno's work, FFT is extremely overrated. The plot is convoluted in the same way FF7's is, and characters are killed off so quickly after being introduced that I never found myself giving a shit about any of them. The gameplay was so goddamn slow and the difficulty of individual missions shifted between insultingly easy and ball-bustingly hard randomly and without warning. The plot may have been pretty thin in FFTA, but the gameplay design was so much more streamlined that I found it so much easier to get into.

--- End quote ---

I agree with this entirely. I have tried so many goddamn times to get into FFT, both the original PS1 version and the apparently superior PSP version and I just found that I couldn't bring myself to give a flying fuck about the tedious wanky overcomplicated plot. And even though I loved all the stupid amounts of levelling and character customisation in Disgaea, I just found it badly explained and confusing in FFT. The simpler approach of FFTA was loads better for me - okay, the judge/laws mechanic was stupid and could easily be broken by just travelling between pairs of cities until you got a set of laws that suited you, but generally speaking I thought it was a much better game.

That said, I love Disgaea even more, and will be buying that for a fourth time when it comes out on the DS later this year (1x PS2, 2x PSP - once in English, once in Japanese, 1x DS), and I will lose days of my life in Item World yet again.

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