Fun Stuff > CLIKC

Do you guys remember MUDding?

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MKH90:
Been there, tried that, didn't like it that much. If I want something with limitations on actions, items, actual roleplaying and other stuff, I'd rather have it with graphics. If I want something free-form, a 'no technical limits'-thing with real roleplaying, I play forum RPGs. In case there is some sort of hidden freedom in MUDs, please, enlighten me.

Ozymandias:
A good MUD sits comfortably between complete freedom and a good solid base of rules.

I loved RPing in Lensmoor. Hell, you got rewards for the better your RP is. I can't do it in WoW. It's just awkward. It feels wrong to say "Ozymandias sits on the floor and starts playing with his enormous rooster." when my dude is clearly just standing around looking like a confused idiot.

Plus, the item crafting system was pretty nice. I wish I could play an MMO with a crafting system as solid as you can make in a MUD. I want to be able to make my swords, dammit. I want to make the hilt myself, out of different materials and colors, and the blade myself, to the length and dimensions as I specify it, and then enchant it as I see fit, the success of all of this according to my ability. WHY CAN'T I DO THAT, BLIZZARD? WHY DO I HAVE TO ONLY CRAFT YOUR CRAPPY LITTLE THINGS?

glyphic:
I was always a fan of the ever-expanding nature of MUDs. After a while, if you get bored with the current areas, you can suggest a new one. Or if you're feeling moderately frisky, you can learn how to code and build your own area from scratch.

Orbert:
Exactly.  That's what I loved about MUDs.  By time I'd reached the level of Creator, the MUD had matured to the point where there were a lot of higher-level guys, so I coded up some areas full of higher-level creatures.  I used a lot of copy-and-paste for templates, but also made use of the random-number generator; the result was huge areas that were somewhat different each time, populated by high-end creatures with varying stats and descriptions.  Even the rooms changed descriptions and locations, as well as what creatures would spawn where.  Had a couple of Quests whose details could vary.  It was a riot.  I program for a living anyway, but this was fun time.  It's always more fun when you're doing it for yourself, not your clients or your boss.

Ozymandias:
Oh heck yes.

When I was younger, I would troll the MUDConnector's lists of MUDs for places that were looking for Creators, make an area, then bugger off. It was ridiculous fun, just leaving my print on a place before disappearing.

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