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Do you guys remember MUDding?

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Caleb:
I played Dark and Shattered Lands (DSL) in high school.

It was really really fun for awhile.

When you PvP though there is always that same problem of never being able to really get ahead since there is always going to be someone who plays EVERY day for hours and who will kill you for little to no reason.  Then if you happen to kill them every member of their clan will go after you.  Plus people used different "tricks" to automate text commands and automatically enter in certain words if the program they used detected they got disarmed or something.

Lame.

But in the end it was really fun and I never felt like I had to bother buying into monthly game services like UO or WoW.  I got to play with other people without paying EVERY month.  Which is just so stupid.

I got all the online gaming I could have ever wanted for free.

Dimsey:
I've been playing on and off for the past few years and I enjoy it. The only thing that really gets me about most muds is the lack of in game maps.
I'm fine with the game being all text and whatnot, but being all text doesnt exactly make the world the most user friendly to navigate and I can often be found wandering in circles cause I have no idea where I'm going.
Still - before I start getting lost I enjoy the game.

Ozymandias:
I think a lot of MUDs have a problem with internal consistency of universe, IMO. I mean, it's only natural, there's lot of people who come and go working on them at a creator level and the basic construct of most MUDs in that crappy Circle/Diku MUD thing with Sesame Street and stuff.

I really appreciate it when a MUD manages to have its own unique universe and tries hard to keep it consistent and RPable. I loved Lensmoor for this very reason. It was(is still, even) 100% unique in mythology and landscape.

Orbert:
Admins are ultimately responsible for keeping the "feel" of the MUD.  I've only ever coded on one MUD, but coders had to submit new areas for approval.  New areas had to fit the theme of the MUD, or at least have something reasonably plausible explaining why things as so different.  I thought that made a lot of sense, and presumed it was how most MUDs are run, but I can imagine that that's not always the case.  I've played on MUDs where different areas had totally different themes, obviously because their respective creators preferred different things.  It's probably hard for Admins to balance keeping coders happy and allowing them some degree of freedom.  When you're doing it for fun in the first place, you can't really lay down the law too hard.

I eventually stopped coding the MUD I was on when it became too much like work.  One of the Admins was a total bitch, and the other two gradually just let her take over and do things her way because it was easier than fighting with her.  I coded up huge areas which, from what I understand, were pretty damned popular, and the stats bore that out.  I coded up some beginning and intermediate areas as well, each with the same variety and random generation tricks I'd worked out, and people loved it, but she never stopped treating me like shit, like I should be profoundly grateful for the opportunity to code for her.  I just lost interest.  It wasn't fun anymore.

I Am Not Amused:
I've mudded as recently as in the past year, and have done it in a very off and on fashion for the past five or so years.

I started on Aarchon, which is both serious and very funny. It's got a pretty nice lore, but it's also intentionally hilarious, and its gimmick is that almost all of its areas are stolen from pop culture. The newbie zone is Disney Land, and you slaughter various Disney characters, for example. There's also worlds of Final Fantasy, Starcraft, Warhammer, Simpsons, etc.

The other MUD I played I don't know if it could be strictly called a MUD, as I'm not sure of the specifics of what makes something a MUD, but it was a text-based MMO. One of the four "Iron Realms" MMOs, if anyone knows what those are. It REQUIRED roleplaying, which was actually a lot of fun, but it was super in-depth and VERY PvP. And, as I'm absolutely awful at PvP, and got a bit sick of the note-taking and macro-creating required to do well, I didn't last long.

Anywho, I'm a fan of both MUDs and MMOs. I am a fairly visual person, so I do prefer the latter, but MUDding was a great time, too. Though I don't know if I'll be back anytime soon.

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