Fun Stuff > CLIKC
Battlefield Bad Company mixed in with EA slagging
dennis:
Procedural rendering of game art is coming along, but mostly it's limited to abstract stuff, like landscapes and textures. However, the tradeoff with procedural rendering is that while you use less disk space, you use more clock cycles.
Dimmukane:
Which are constantly improving, though...which is why I think it's going to progress that way. I could be wrong, of course.
Melodic:
The modern CPU is more advanced, and has more potential for advancement, than any other current piece of computer hardware. Procedural rendering will be huge, methinks.
dennis:
I agree that procedural rendering will be the way of the future (or possibly hinted rendering, using input such as google earth or whatevs). However, CPUs are largely the same as they were back in the 80s, just denser and faster and more specialized. The current architecture is pretty outdated, and while innovations such as cell processing are big steps, we're going to need a new architecture soon.
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