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Dragon Age

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Alex C:

--- Quote from: Be My Head on 11 Nov 2009, 14:39 ---
All of the spells are combat oriented! I was hoping for something along the lines of Icewind Dale where you could teleport yourself short distances and do divination spells.

--- End quote ---

I like how you say this despite the fact that unpatched Icewind Dale had so few divination spells that you could take Divination as your opposed school with virtually no consequences. You know, because the only spell worth having was Identify.


Also, if by D&D you mean the Vancian system, I'll still never understand how anyone could really be in favor of that system. Oh, sure, you felt clever when you knew what worked and what didn't, but in practice this meant that half your portfolio was a sick joke and completing games was as much about guessing what you were going to stumble across next as much as it was about how you applied the spells once battle was joined.

KvP:
There are two good divination spells, actually - identify, and true sight. BG2 is a bitch without it.

Alex C:
Agreed, but if I remember correctly True Sight wasn't even in the first Icewind Dale, and at any rate Clerics could also cast it in Baldur's Gate.  In the first Icewind Dale having access to Divination meant you saved a few coin here and there and maybe got a few experience points in a specific quest or two. There was some neat flavor here and there, but for all practical purposes entire schools were virtually without merit.

Be My Head:
Yeah, but if some enterprising video game company took a bunch of divination spells straight out of the D&D manuals, they could really add a lot of flavour to the game. Possibly making it change the outcome of the game, so there would be a way other than dialogue trees to take a different route through a game.

Also, I found another annoyance in Dragon Age. For some reason I can't select a single person out of my party and have ONLY that person move around. One of my favourite plays is to send a lone party member into an ambush or enemy filled area and then have them lure the enemies into a bottleneck; possibly with some traps and glyphs designed to hurt them on their way. Seems I can only do this with lots of trouble in Dragon Age.

Also, on the vancian system of spells: I guess I always thought of it as proper preparation prevents piss poor performance kind of thing. In some of the D&D based novels, like Forgotten Realms, wizards are always described as being vulnerable if they haven't properly prepared before a fight, so one of the mechanics of that class is to make sure you have the right spells memorized. That's why the Sorceror class exists, so the people who just want to pick any of their spells and have a set amount they can use, or mana, can do that.

Ozymandias:
Switch to party member.
Command wheel->advanced->hold position.
Proceed.

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