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Dragon Age

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Caleb:
But do you have to go through half of the game being a wimp to get that skill?

I dunno.

I think i might just go full on Assassin and have my character be really really good at stabbing and poisoning things and little else.

ackblom12:
My Dwarven lady is definitely gettin it on with Liliana. Maybe Alistair, they're both on my to-do list this play through.

Alex C:

--- Quote from: Caleb on 13 Nov 2009, 06:23 ---
--- Quote from: Alex C on 12 Nov 2009, 17:53 ---I eventually considered strength to be my rogue's primary stat, same as any warrior.

--- End quote ---

So wait doesn't this game use Dex for daggers and stuff?  There is no "Finesse" skill you can get to make all your damage throws go to Dex?

--- End quote ---

I again want to stress that there's a difference between a rogue who wants to be able to stealth and lockpick and all that good stuff and a rogue that wants maximum ass-kicking. Mine is firmly in the latter category; doesn't mean that the former can't contribute in a fight, they just won't contribute quite as much. It's a sacrifice either way; my rogue couldn't pick a decent lock if his life depended on it.

To answer your question, no, there isn't a finesse skill. Daggers use half of your strength (or Cunning with the right talent) and half of your dexterity and then multiplies by .85 to determine your attribute damage bonuses. By contrast, longswords use your full strength/cunning total which is then multiplied by 1. Axes use full strength/cunning and then multiplies by 1.1, making them excellent for burly characters like my high level rogue. In the long run, all the weapons out there have better attribute scaling and better base damage than daggers since you can concentrate on just one attribute for damage and get a higher modifier to boot. Daggers are still actually quite competitive for much of the game since you'll have no choice but to pump dex anyway and because they have some of the best Armor Penetration going. But eventually pumping strength/cunning and wielding two bigger weapons via Dual Wield Mastery will be the fastest way to increase your overall damage potential. The problem is that Cunning just substitutes for Strength while calculating damage; it doesn't boost your attack bonus and it doesn't let you qualify for weapons that that have a minimum strength score to equip in the first place. So while Cunning might theoretically have great scaling with a kick ass dragonbone hand axe, it won't matter if you don't have the strength needed to equip it. You'll also miss more often since like I said, cunning doesn't increase your attack bonus.

Anyway, go ahead and make a Cunning/Dexterity rogue if you want; he'll pitch in good damage on backstabs and open locks and stuff. He'll just miss more often won't be able to stay in an enemies face after they turn around after a few backstabs like my blood dragon plate wearing, axe wielding monstrosity of a "rogue" can. On the upside, he should dodge more as long as you keep stacking Dex. You can beat the game either way, and if you're a completist you'll probably appreciate the lockpicking and maxed Coercion more than I do.

ackblom12:
Man, the uh... the ending to this game is incredibly bittersweet. Spoilers obviously.


This is especially true of the fate of Orzimarr. The game also feels like the ending is a lot more tragic and hopeless if you sacrifice yourself rather than letting Alistair make the final blow. On the other hand, my mage playthrough is going to take Morrigan up on her dark ritual offer so lets see what kind of foreshadowing that gives.

Be My Head:
I've always played a mage because it's more interesting than "hack n' slash", but with DA: O there's less variety of spells, which makes me bored.

Of course I'm happy mages are finally getting their rightful dues.

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