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Dragon Age

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Alex C:
Except when they were using charm/sleep to wipe out whole groups through the magic of save or be good as dead spells. The "Oh noes, we're out of spells" issue was easily fixed by having a higher percentage of mages in the party so nobody's resources were taxed too heavily in any given encounter. And honestly, I've found that no problem can't be fixed by throwing enough scrolls at it. I've soloed BG1 as a Mage before. It's not particularly hard, you just need to have to burn a ton of resources that oddly enough are really only available to mages.

Professor Snuggles:
Being mages always seems stupid to me. Like, they're just fuckin squishy ass damage machines. And the NPC mages are usually the most interesting, so why would I want to overstack the party with them?

I like character interaction and stuff more than I like being good at RPGs.

Professor Snuggles:
Being mages always seems stupid to me. Like, they're just fuckin squishy ass damage machines. And the NPC mages are usually the most interesting, so why would I want to overstack the party with them?

I like character interaction and stuff more than I like being good at RPGs.

Alex C:
Mages are often squishy damage machines in JRPGs, but in D&D it was never really the case accept at the very lowest levels. Hell, one of the bigger problems with high end AD&D was the fact that Mages became better tanks against the truly tough critters than the warriors. For example, in BG2, golems were such good fighters that you rather had to accept that they could and would connect with the majority of their attacks even against an agile warrior in full plate. So your best bet was to cast Stoneskin and Mirror Image and mage tank them while everyone else hacked the golem to pieces. The golem would still connect with their attacks that way, but they wouldn't be able to chew through your defenses fast enough for it to make a difference. There really was little reason to be anything but a cleric or a mage back then, which is a damned shame, since you'd think warriors would have been worth a damn in an rpg genre commonly referred to as "hack 'n' slash."

Felrender:
Magic is for pansies.

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