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Dragon Age

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Caleb:
Can't we pretend I misspelled it on purpose as a joke?  "Robust Rouge"  That funny right?

3 hours of sleep man.  Cut me some slack.

Dimmukane:
You're right about chests for the most part, but there have been a couple here and there with really awesome surprises.  I found a few bitchin' hammers and some rad armor on my 10-hour trek through the Deep Roads that way. 

Caleb:
Yeah but nothing truly special right?  I mean you aren't going to find many unique items in high level locked chests are you?  So maybe spending points on lockpicking isn't the way to go...

So I have been considering the whole daggers and cunning thing VS Str and Dex for axes and swords.  Some people have been claiming that pure dagger characters actually do a lot more damage with backstabs and high rate of attacks with poisons and runes.

I dunno.  I have been spending most of my points in Str and Dex and have been working up to get the dual swords thing.

Maybe it's best just to have fun on my first run through and not worry about it.

My character seems to be kicking ass pretty well.  Perhaps I made him a bit of Jack of all trades but that's not too bad.

Alex C:
Lethality rogues may very well beat out strength-dex in raw backstab damage output once you factor in the armor penetration but the runes and poison argument is misleading. Remember, there is nothing stopping you from using daggers with a dex-strength build and thus getting just as much benefit from poisons and runes if such a combination does indeed outpace your current axe/sword options. Taking more Cunning at the expense of Strength is simply just exchanging attack rating and heavier armor /weapons for lockpicking/stealth and superior armor penetration. I kind of prefer the former, personally, since on hard mode at least I've found that misses can be an issue at times when you're fighting an enemy that refuses to be flanked. I suppose you could also grab just enough strength to use your preferred armor type and then concentrate on cunning and dexterity, but I'm skeptical that it is really a good idea, since cunning replaces strength rather than stacking with it when determining damage, so all you'd really be getting out of Strength then would be attack rating, physical resistance and whatever new gear it qualified you for. In the end, I'm sure Cunning and Strength builds both work out fine, but the latter can be more heavily armored, which should count for something.

As for whether lockpicking is worth it or not, it probably all evens out in the wash. On the one hand, most of the chests have a lot of junk in them, but some do not. On the other hand, the fact that you won't have Item X is will be somewhat offset by the fact that you won't have to spend points on cunning and deft hands just to acquire said item. Granted, it's less of a sacrifice for rogues with Lethality, but even then it's still a sacrifice. You won't get extra damage from cunning until you have Lethality, and between that and sinking points into deft hands you'll have less points to spend on grabbing other combat talents.

Caleb:
I am sick of missing in combat in RPGs like this.  I am going to concentrate on making my character as bad ass and armored as possible.

Thanks for all the advice Alex C!

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