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Dragon Age
Storm Rider:
Apparently the console controls for this game don't totally blow, so I may end up playing this after all. It's got Tim Curry and Captain Janeway in it too, so... that's something.
I still have trouble really getting excited about this game in comparison with Mass Effect 2, and frankly from the way Bioware's publicizing the two games it seems like they feel the same way. Still, I'll probably buy it shortly after release, unless reviews are unexpectedly negative.
JD:
And they'll be released a couple of months apart. argh hard choice.
Alex C:
--- Quote from: Spluff on 31 Aug 2009, 19:16 ---Are you kidding, I wanted to kill Aerie and Jaheira every time they interrupted my massacre of whatever creature I found at the time, to whine about their lives in the romantic storyline.
--- End quote ---
The funniest part was how their sappy theme music would cue up pretty much the absolute second you got done disemboweling people, so you're basically having a chat over a bunch of corpses. The therapy followed by sex analogy is pretty damned accurate too, particularly since you have to be kind of dickish to Jaheira if you want to nip the thing in the bud; there's nothing particularly romantic about any of it. Funniest part was that I didn't even know about the romance option when I first got the game; I just picked one of the nicer dialogue options since you know, her husband was recently dissected and that's not cool. Plus, she healed me a lot in the first game.
But like I said, there's people who seem to like this sort of thing, so I'm perfectly willing to tolerate the existence of such things in games provided that they aren't really required to move forward. Basically, I've made my peace with the concept that for many people games are simply a form of (often base and awkward) fantasy. That's not really my bag, personally, but I don't really disapprove of these things any more than I do Call of Duty or GTA. Such things simply make me uninterested, not "angry".
Ikrik: I'm pretty sure they said there was going to be no co-op. It doesn't really fit terribly well into what they do anyway, MMO plans aside.
snalin:
--- Quote from: KvP on 31 Aug 2009, 23:43 ---As for BG2, it doesn't have romance, it has extensive rehab therapy with sex at the end.
--- End quote ---
Oh God so true.
As far as I can remember, the ending story for one of the female characters (Aerie?) turned out worse if you slept with her. Which is kinda sad. I'm not quite sure about the view on sex in BG2, though; you could see the whole thing as a minigame where you selected the right options to get laid, but the characters were well fleshed out, and it felt like the designers were trying to make interesting sub-plots.
The problem with romance in an RPG is that the main character (the Bhaalspawn from BG, Shepard from Mass Effect) are completely flat characters by themselves; you as the player are supposed to create the main character through dialogue options. The problem is that this does not create very deep characters, and the romance becomes a bit one-sided, the NPC you are romancing are madly in love, but you as a player don't have that kind of feelings, so neither does your character, and it all comes down to the reward, sex. I'm not sure how this can be fixed, though.
Actually, I'm just waiting for some of the not monogamous people in here to complain that you couldn't romance Aerie and Jaheira at the same time.
look out! Ninjas!:
I am eternally angered by that, yes.
Anyway, thoughts on the article posted. Love is hard to show in any medium. Show well, anyway; purple prose and explicitly stating it aside. And especially so in an interactive medium where my character is supposedly in love with the guy or the girl or the Lovecraftian horror (I have not really played any of these games, don't judge me).
Sex? Sex is easy. Easy to show or imply in any medium, at varying levels of explicitness.
The correlation that often exists between sex and love can easily be painted as causation. Or not. Nobody's denying the huge amount of loveless sex that goes on everywhere. But that's beside the point. Any 'romance subplot' in a game will end with sex because it's easy to show, and with a little bit of dialogue you can bump it up into that elusive "love".
I'm not saying I like it, I'm saying it's easy.
Plus The Witcher almost ruined the end of Act 1 with the card thing.
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