Fun Stuff > CLIKC
Dragon Age
pilsner:
Rogues are gimpy as fuck in this game. For a number of reasons, not least because you can't ability score stack as effectively as warriors and mages. I believe it is soloable on Nightmare with a rogue though -- but only through abusing stealth.
Alex C:
It could have been a lot worse though; at least rogues have a decent attack rating in this game, unlike in D&D based games. Personally, I don't really think they're much worse off than a similarly built warrior, for the most part, since you don't really have to invest points in cunning beyond what you start with, and somebody will just about always have their back turned to you in a party setting, at which point the backstabs and enhanced flanking bonus (other classes only get half the attack rating bonus for flanking, rogues get full) does quite a bit to make up for having to pump Dex for dual wield talents rather than just pumping Strength like you can with a 2 hander. It's not as viable in a solo game, granted, but it does make rogues into a very reliable source of damage in a group. Of course, doing it that way basically requires that you ignore the other things that make a rogue special to begin with, so perhaps this is a case of damning with faint praise. At any rate, the classes are all certainly viable enough that you can pick whichever suits your thematic tastes and still beat the game.
pilsner:
Absolutely. But I've generally found that the somewhat elevated damage when you can consistently maneuver into a flanking position onto a single target do not make up for the lower survivability, particularly against large groups with many archers. No question, you can beat the game on hard with 4 rogues should you really want to, but the general consensus that I've read so far on forums, and which my experiences match as well, is that if you are inclined to maximize the lethality of your group there is no reason to roll with a rogue -- particularly an archer rogue. By game end Sten is hitting for 60+ and critting for 100+ if he's properly outfitted and ability stacked -- I don't know what the dps is but I would be surprised if you could get anything near that with an optimized 2h rogue. What kind of numbers have you seen?
Of course the real issue is that warriors provide the tanks (and emergency back-up tanks for when taunt mysteriously fails or the archers appear super extra keen on perforating the mages) and mages provide the heals, aoe damage, and aoe cc, so in group fights where rogue aoe abilities are limited and hard to come by, the rogue's roll is questionable from a group optimizing perspective. But understand that I used to play WoW in a progression guild so my viewpoint is skewed toward min/maxing to a (perhaps) unusual extent.
ackblom12:
Just judging by what my Zevran was doing by the end of the game, I can almost guarantee that he was doing more damage than my 2 hander warrior.
Caleb:
Some of the people on various forums seem to think that DW Rogue has better DPS over Warrior. It's a further debate if you want to make a cunning rogue or a strong one.
I am making a strong rogue since as Alex C pointed out Cunning does not help your chance to hit people if you take Lethality. That trait will only make your Cunning score count towards damage. So if you go Cunning you will get all sorts of good scores on skills and backstabs but you will kinda suck at actually hitting stuff head on in combat.
In my gameplay I am getting into too many situations where I have to be in the thick of it swinging an axe at a group of people instead of being all sneaky and shit. If I am not there my party gets wiped out.
I am concentrating mostly on Str and Dex and putting the occasional point in Cunning. So yeah my character is weak at Rogue skills but with the poison and Rune systems I want to be able to HIT enemies on a regular basis. With Momentum I can cause a beautiful rainbow of Damage! And I can open a fair amount of locked Chests and doors and spring a few traps.
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