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Dragon Age

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Alex C:
The more things change, the more they stay the same; stupid LOS tricks have been a go-to cheese tactic since BG1. I try to pretend they don't exist, but sometimes you just want to get through the damned zone.


Of course, one of the nice things about Dragon Age is that getting a party member knocked out isn't that big of a deal compared to losing someone in low level AD&D, so generally speaking I'm a lot less tempted to abuse the AI and just flatten everything with a persistent AoE. I like having to think on my feet as much as the next guy, but I'd be a liar if I said that I never pulled out a few cheap tricks when my pool of spells were getting low and I didn't feel like potentially having to hike back to town just to rez Minsc.

Candle:
fuck, the shittiest thing happened to me earlier on this game

i was doing the whole defending redcliffe schtick and i fucking cleared everything but it wouldn't go on to the next morning. whenever i talked to anyone they'd be like "YOU CAN BET YOUR SWEET SEXY BACKSIDE THAT THAT WEREN'T THE LAST OF 'UM SONNY BOY" or some shit like i didn't quite kill 'em all but fuck, i looked EVERYWHERE. i walked through every nook and cranny of that zone with utmost thoroughness

EVERYWHERE.


fuck it, fuck this game.
fuck thedas, fuck the darkspawn.
fuck the elves and the humans and the maker and all that shit. my nearest save is like three hours back at least

KvP:
DLC delayed! Boo hoo!

beat mouse:

--- Quote from: Candle on 04 Jan 2010, 15:03 ---fuck it, fuck this game.
fuck thedas, fuck the darkspawn.
fuck the elves and the humans and the maker and all that shit. my nearest save is like three hours back at least

--- End quote ---
this beats the alternative. I save every 5 minutes (and at the save speed of this game, it is debilitating) because it is so prone to crashing due to runtime errors that I vomit with rage and quit playing after maybe 20 minutes.

est:

--- Quote from: Alex C on 03 Jan 2010, 03:05 ---The more things change, the more they stay the same; stupid LOS tricks have been a go-to cheese tactic since BG1. I try to pretend they don't exist, but sometimes you just want to get through the damned zone.

Of course, one of the nice things about Dragon Age is that getting a party member knocked out isn't that big of a deal compared to losing someone in low level AD&D, so generally speaking I'm a lot less tempted to abuse the AI and just flatten everything with a persistent AoE. I like having to think on my feet as much as the next guy, but I'd be a liar if I said that I never pulled out a few cheap tricks when my pool of spells were getting low and I didn't feel like potentially having to hike back to town just to rez Minsc.

--- End quote ---

I'm not exploiting LOS, I'm scouting ahead with a stealthed player, then casting a spell that disables some mobs while damaging them.  Sometimes I don't even have to scout ahead, as Alistair has Survival skills and can detect mobs.  And when I cast the spell(s) It's not like they don't try to get up and run out to attack me if they can resist the knockdown.  So how is that a cheese tactic?  Even if the door is closed they know I am there, open the door and come out.  If it was a real life thing then for some of these encounters I'd also always take Shale so he could chock the door shut with his heavy ass while the people inside freeze/fry to death.

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