Fun Stuff > CLIKC
Dragon Age
Professor Snuggles:
I like this game because it's easier to be evil without feeling terrible than it is in most Bioware games.
Playing a city elf rogue. Barely started.
FIXDIX:
I had to buy online a copy of the ps3 version because it doesn't come out retail here until the 20th of November.
Alex C:
--- Quote from: KvP on 06 Nov 2009, 12:32 ---Word to the wise - at this point the dex-based damage bonus to piercing weapons is bugged beyond function, so unless you wait till patch you're going to have to invest in strength along with all the other stats Rogues are dependent on if you want to be doing anything at all in combat.
--- End quote ---
Actually, a bioware dev put up an unofficial dex hotfix that seems to get the job done. It has made archers pretty scary (shortbows/crossbows now actually have a reason to exist!), but I think the impact of the dexterity bug on dual wielders hasn't been as severe as some people made it out to be. Unless you're completely foregoing strength in favor of dexterity/cunning (something I don't really suggest; wearing decent armor seems a lot more useful than the odd bauble you can find in a treasure chest, although ymmv), longswords will often outperform or at least compete with an equivalent tier dagger provided you can meet the prerequisites of wielding it in the first place. So really, the fix is mostly good for boosting offhand damage and keeping rogues who concentrate on utility over damage competitive, since they can keep at least within striking distance of combat rogues despite not having the strength to wield the latest weaponry. Either way my own rogue is actually built more for damage than utility, and he was a wrecking ball before I even installed the fix. The biggest change is that I actually bother checking dagger damage before grabbing the newest longsword.
KvP:
links or it didn't happen
Alex C:
There you go.
I planned on linking it, I just didn't bother to bookmark any of that stuff when I came across it last night, so it took me a second. And please remember, it's highly experimental and has been tweaked a few times already as it is. Still, this version actually appears to work, unlike the first try they did, so I'm not surprised you hadn't heard of it yet since it was fixed in the wee hours last night. I haven't slept since they did it though, which is the only reason I'm a bit ahead of the curve on this one.
Anyway, I still suspect that the best way of damage dealing as a rogue is still to build a warrior that happens to be able to backstab, since you'll hardly if ever miss that way and can wield high base damage weapons, but the change is still definitely a buff no matter how you slice it. I could definitely see how a Dex/Cunning Lethality based rogue could hit like a truck with all that armor penetration, but when I initially tried it myself accuracy was a bit of an issue.
BTW, the daggers will still be listed as scaling with .85 strength as opposed to a Strength/Dexterity split, but my own jiggering with things indicates that you do definitely get a boost from leveling dex now.
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