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The E3 2008 Thread

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Storm Rider:
I did the unplug to unlock the Commando and Berserker, and I really liked the Berserker a lot more than the Champion. None of this 'air-juggling' shit, I just dashed around and beat the shit out of guys to build my combo meter, then unleashed a Ruiner whenever I got mobbed by a lot of guys. Much more fun, and I found I was much more effective with that playstyle anyway. And yeah, I did the secret challenge areas, that optional goblin boss is a bitch if you go fight him too quickly.

Noct:
Too Human demo was pretty much exactly what I was expecting it to be, and once I got used to the controls I started having a great ol' time.  It looks like it'll satisfy the sick parts of my mind that crave both mindless violence and loot whoring, and seems like a good game to play with a friend and have a chat while smashing robots.  Wondering a bit about the difficulty though, haven't really come close to dying once during the demo, and I was able to kill the optional boss without getting hit once by knocking him in the air, doing an air combo, then emptying my guns into him while he was still hanging.  Rinse and repeat until dead.

And come on, you get to be a Technoviking.

Spluff:
Those Alpha Protocol screenshots look intriguing. They have made up for the let down that was the Fallout 3 gameplay videos.

KvP:
Gamespot has a look-see at Alpha Protocol


--- Quote ---Our demo began with Michael Thorton, the former spy protagonist who's been cast out of the CIA, overlooking the United States embassy in Moscow. With the story still mostly under wraps, we didn't get much information on what brought Thorton to this location, or what his ultimate goal is once inside, but we were given a look at some of the gameplay basics involved in getting there. It begins with the guard at the front door. You can stroll up to him and try to smooth talk your way in using the game's "Dialogue Stance" system, which is essentially a way of choosing basic emotions over pre-set lines of dialogue, but a few other options exist. If you're the sneaky type, you can try to make it around to the back entrance using stealth, and if you're the straightforward type, you can simple shoot the guard where he stands. That last option carries a penalty, however, because one of the many factions you have to do business with over the course of the game is the Marines, so when they get wind of you killing their own, they're les [sic] inclined to cooperating with you later on...

...

Finally, Obsidian finished off by giving us a look at some of the ways your decisions in the game carry consequences that affect you throughout the rest of the story. This time, Thorton was sent to a level in the Middle East to find a weapons dealer named Nasri. When you get to him, you're given the option to let him go, turn him in, or just kill him. If you let him go, you'll lose reputation with the agency that sent you on the mission, if you let him go [sic], you can buy weapons from him whenever you like, and if you kill him, you'll unlock a perk called "Any Last Words." We couldn't pry an explanation out of Obsidian about this perk, but they did tell us it affects your dialogue abilities. Of course, that can't help us from wondering if it might be a technique to help you intimidate people. They know you've killed in the past, so they'll be more willing to dish out information to you--that type of upgrade.
--- End quote ---

Scandanavian War Machine:
i'm pretty excited about Alpha Protocol.

to me, it basically sounds like Mass Effect with spys instead of space and that is just fine with me.

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