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The E3 2008 Thread

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est:
Seriously.  All I wanted from that game was to be able to run around and beat the shit out of zombies with gardening and sportsgoods.  What I got was a mall inexplicably filling to the brim with (goddamn fucking) magically respawning zombies, items that break way too fucking quickly and an interior park area that is hard to run across safely because it's got a bunch of goons in so you're kind of stuck in some tiny little training-type area.

If they had at least made it so you could kill a bunch of zombies then fortify and lock down an area other than the one main "safe" area it would have been a bit more playable.  If they had made the zombies not fucking respawn to quickly it would have been a bit more playable.  If they hadn't put a bunch of goddamn goons in the middle area it would have been a bit more playable.  If the controls weren't so goddamned wonky that I wound up missing half the shit I swung at then etc etc et-fucking-cetera.

Scandanavian War Machine:
also, the text was completely unreadable on a standard-def tv so i played through (most of) the game having no idea what my quests or goals were until i actually got to them and even then it was a bit hazy at times.

KvP:
Yeah, they ought to have patched that, but they didn't. Luckily enough it was the first game I played on my HDTV.

I think the game's misunderstood and vastly unappreciated. The unfairness is sorta the point. It really nailed the fever-pitch of the best zombie horror films. There's only one place that you're "safe". You're constantly losing, frantic, saying "there's no fucking way I can do this" up until the point at which you pull it off. It's not a good game at all for being who are discouraged by failure. The best way to play is to fail once and start again with all the levels you gained that first go-around. The only reason I don't play it anymore is that I'm not very good with pressure, and Dead Rising is all pressure. But that first time I really liked it. Story was sort of retarded (not unlike Resident Evil), but the game itself had a lot of playful spirit to it. I played through 90% of it in a megaman helmet and a flowerprint dress. That was fun. It doesn't get enough credit, in my opinion.

Storm Rider:

--- Quote from: KvP on 17 Jul 2008, 16:14 ---KOTOR MMO confirmed.

--- End quote ---

Man, I'm pissed. I don't want a fucking MMO, I want a real KOTOR 3, even though Mass Effect is basically KOTOR without lightsabers.

Also, Miyamoto has confirmed in interviews that new Zelda and Pikmin games are in development, and the Mario team as at work on something, although he didn't specifically say 'we are making a new Mario game' in that case.

As for Dead Rising on the Wii, I think that it's a great game that people who haven't made the leap to the 360 now get to play, so that's cool. If it's cheap like the version of RE4 that came out on the Wii, I think it could do very well.

KvP:
If it does well enough (I'm assuming the player base for the Wii is many times that of the 360 in Japan) maybe they'll finally start on a follow-up. It's nice they haven't completely abandoned the IP.

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