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DWARF FORTRESS

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Stryc9Fuego:
Just [v]iew a dwarf of your choice, and change their labor preferences (I want to say [p] then [l] to select Stone Detailing. The only thing you can't assign on this screen is for a miner to cut wood or vice versa. If you select wood cutting, it will deselect mining. This is because of the weapon they use. Woodcutters carry an axe, and miners carry a pick.

The way I handle a ton of stone is to designate one square near a mason's workshop as a garbage dump, then dump all the stone there.

Also, if you start in an area without hills, you can always tunnel stairs down into the dirt.

Melodic:
The garbage dump trick really irritates me, though. It's cheating!

Anyways, I've started the same year 10 or so different times getting a feel for the game, and I think I'd be much happier if I could remember where I started every time. I've got a pretty smooth operation going right now, but I'm going to have to cancel it because all of my living quarters are in soil. I read somewhere, too, that reservoirs would work on an area 7 times as large it, but that seems to only cover half of the area I need it to. Back to the drawing board!

est:
I just made my first successful trade with some other dorfs.  It was pretty cool.  Traded a bunch of shell and bone armour, some mechanisms and a couple of wooden something or others for some cloth, some thread and some more meat.  The trading system seems to ream you a fair bit.

My current farming area is a bit too small, I think.  Next play I am going to expand it a bit, because I think I am up to almost 20 dorfs in my little cavern.  I should really start excavating more area, because they're gonna start to get cramped soon.  If I am going to excavate more area it'll be down a level into the marble, which is gonna give my miners and masons a fair bit of a workout, but whutevar.

Melodic:
The trading system seems so incredibly fucked, I can't begin to comprehend it. Then again, I haven't slept in some 50 hours. Fuckin' dwarfs.

NEW QUESTION. How do I kill these stupid monkeys, and is there an easy way to recall animals and dwarfs to within the fortress?

est:
The only thing I do to make dwarfs congregate inside the fortress is to set up a meeting area in the dining room.  They generally tend to mill about in there when they are idling.  If there is some kind of emergency I think you can then go into the general jobs/tasks list and turn everything that looks like work off so that they quit what they are doing and go back to that meeting area to begin idling.

At the moment I have a problem where the only weapon I have is the axe that belongs to my woodcutter because some random thing stole the other axe I took with me (I didn't see who/what it was) and now there is a kobold with a weapon menacing my peeps and threatening to steal more stuff.  I need to move my stores underground asap, I think.  And also start making/buying weapons somehow.

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