Fun Stuff > CLIKC
DWARF FORTRESS
Melodic:
Tried it, made a 2x2 chimney section and had a winding staircase up it, with a channel system running parallel. Doesn't work. It opens up the area directly below the channel, but any other tile in the refuse pit is still crawling with miasma.
Fletch:
I've just started my 6th fortress (aborted 5) and I seem to have problems getting dwarves to do things with food and plants before they rot ... any suggestions?
Stryc9Fuego:
Basically troubleshoot your food process: do you have food haulers? A food stockpile? Are they just bringing the food into the 'pile and dropping it (do you have enough barrels)? Is there any obstruction between the food and the 'pile?
If all this is fine and you still have food rotting on the vine, then I'd advise having a dwarf dedicated to farming and food hauling. Maybe room him near either the farms or the 'pile.
Let me know if that is of any help.
Alex C:
Man, this game keeps bringing out the sadist in me. I keep starting out new fortresses with the best of intentions, but when given the option between starting near a nice hilly stream in a region called "the Satiny Woods" or a haunted mountain wasteland called "The Horns of Puke," I go with the latter every time. It's hard to feel too bad for my dwarves though, since they seem to drop like flies no matter what I do.
Fletch:
I'm currently playing another fortress ... hopefully this will turn out better. I followed some of the wiki instructions, started customising stockpiles, setting up beer and food stations around the fortress. Funny, all my guys are part of a group called the Ignited Smith.
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