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DWARF FORTRESS

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est:
The Mayday one is by May Green.  You can find the latest version here: http://mayday.w.staszic.waw.pl/df.php

and here is what it looks like (roughly):




I believe that the latest Mayday-tileset version is used in the tutorial I linked, too.

Also also, check out this mock image by the guys at SpriteAttack of an isometric DF made as a demo of what DF could be if someone put a bit of work into it:



How fucking cool is that, right?  I think the thing I love the most about the image is the little baby Dorf on the far right that looks like it already has the beginnings of a beard.  So cool.

est:
Also also, here is a link to another megapost on Rock, Paper, Shotgun containing a whole bunch of tutorials ranging in skill level for DF: http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/

el_loco_avs:
The user-interface designer in me starts raging when I try to play this game. Saddens me as well.. the idea and stories I keep reading are so awesome.

Christophe:
Bumping this; I've gotten into the game pretty recently and although there are some things that I haven't yet had a grasp on, holy fucking dicks is it immersive and addictive.

Recently in my third fortress I attempted to rout some ground water several Z-levels up into a well system for my fort several Z-levels down. However in digging out the access tunnels for this project, my stoneworker kept fucking putting the access wall behind him, trapping him inside the well tunnels. Eventually in a fit of rage I decided to leave him there and let loose the water, but he wasn't dying fast enough so I decided to dig another tunnel to let him out; right next to my rock stockpile.

I think I'm gonna try again from the latest season save; and then probably from the river. Anyone hit magma yet?

Thomas Edison:
I've just downloaded it and will give it a shot at work today.

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