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FF IV DS

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imagist42:
Um? I'm still not sure what you're referring to. What happens is this:

You have to fill up the ATB gauge before picking your action. How fast it fills depends on your speed, not your spirit. If this is what you are referring to, this has definitely always been in the game since the original incarnation. It's kind of what FFIV is famous for introducing.

Then the action you selected has to charge, although it does not charge while one of your teammates is performing an action (or while you're in a submenu if you're using the "wait" mode). The thing is, for a regular attack this charge is instant (or at least virtually so); as long as someone else is not doing something so the ATB gauge is frozen, the bar will fully charge (from yellow to red) as soon as you press "Attack."

Then actions are performed in a first-in, first-out queue, although sometimes actions that are selected almost at the same time (like, telling everyone to attack one after the other) will be performed out of order. I think this also depends on speed.

Also, yeah, FFIV is one of those games where powerleveling is a pretty dumb idea. Not just with Cecil, but with everyone until you get your final party (as characters seem to be introduced at a fixed level, no matter how high your others are).

Dissy:
Yes, the ATB gage is what I'm talking about.  I don't think Iever played the original, so this is the first run through for me.  Although, it has become less annoying as my teams speed has risen.

Ozymandias:
Yeah, the ATB is just a basic component of SNES-PS1 FF. It's in FF4-9. It's just a way to make the battle seem more real-time, when it's still basically turn-based.

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