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Soul Caliber 4

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KvP:
SC's a lot like Burnout, in that there was really one gameplay mode that really interested me and in every iteration that mode gets weaker and weaker and weaker. In Burnout it was crash mode, which has yet to be (and looks like it won't be) topped since 3 defined it. In Soul Caliber it was the "story" mode from 2. Yeah, the story was awful, but all the "locations" with their multiple versions (ice levels were the best) and the dungeons you played were pretty damn fun. 3's "tactical" campaign was fairly weak, but 4 manages to be even less compelling, replacing the campaign pretensions with a multi-tiered challenge tower thing that unlocks special equipment if you manage to pull off a (random?) unknown maneuver or strategy (switching out characters twice during a match, etc). It's funner from an Arcade perspective but I still long for the expansive mode of the second game.

Ozymandias:
^ This.

Why can't we have Weapon Master mode back, just bigger and better?

Storm Rider:
I agree wholeheartedly that Weapon Master was easily the most enjoyable and deep single player experience in the franchise, and I'm sad to hear that the new mode in this one doesn't recapture that.

That being said, I'm not particularly interested in fighting games anymore, because I don't really have anybody to play against and everybody online would kick my ass before I could even learn to play it properly so I probably won't bother. I mean, I only really bought 2 because I was 14 at the time and it had Link in it.

Dimmukane:
I went and downloaded Geometry Wars 2 instead.  I did not see myself enjoying it that much more than the first one.  WOW.

Jackie Blue:
More complaining: It seems that with every iteration of the series they make it more friendly for people who just randomly push buttons and want a flashy move to be the result, while at the same time making it more difficult to actually deliberately do the move you want to.

Example: Some moves are done by holding -> and pushing buttons, and some are done by pushing -> and then the same buttons.  In the heat of battle it is at best "annoying" and at worst "fucking frustrating" to make your character do what you want them to.  What was wrong with the days when moves were done with, I don't know, things like "forward back high punch" or "circle forward low kick"?  OK, it required more memorisation but jesus tapdancing christ if the current gaming generation can memorise 100 Rock Band songs can't they manage that?

Anyway, I distinctly remember that in SC and SC2 I was able to do exactly the moves I wanted when I wanted.  This time, not so much.

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