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World of Warcraft

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Dazed:
Anub 10 is definitely 2-healable in 10 man gear, I do so pretty routinely on my shaman alt.

Also yeah, we killed 10 man heroic anub tonight. Kind of sucked b/c we had to sit our shadow priest who'd been there wiping and brought in an ele shammy who's a godawful player, but who can press heroism and drop totems. Kind of sad how broken and necessary heroism is for a lot of things.

Alex C:
DPS is stupidly important on hard mode. Too much healing in there can lead to a vicious cycle rather quickly thanks to leeching swarm. Overhealing lets Anub'arak last longer, which makes it easier to run out of mana, which further leads to the often false impression that you need to ease the healing load somehow. Overall, my guild has found that if at all possible it's better to veer on the side of doing more damage. It gets adds down faster, which makes it easier for the healers to concentrate on doing just enough healing to keep the raid alive.

clockworkjames:
10 man HC faction champs is where my guild stops progressing, not enough good players for TotGC25 but we have TotC10 and 25 on farm, is quite depressing tbh because I feel next to useless in the fight, DR kicks in so damn fast it's not funny.

Beren:
woo 3/5 bosses in ToGC25 down and I have long ago stopped caring about this instance oh god make it end.

Covetous:
DR?

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