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clockworkjames:
Melee deeps yes, but feral druids and fury warriors also do batshit loco dps in that fight.

Dazed:
Meh, 2-shot festergut, killed rotface in 10 man. We're a 10 man strict guild, and when festergut fell over we were just kinda like.... wait really? That's it? Putricide looks like a pain in the dick OTOH, I doubt we'll kill him this week. Some of our people still fail to grasp the basics of the encounter, which is a problem.

Alex C:

--- Quote from: clockworkjames on 08 Jan 2010, 03:06 ---And rogues are getting nerfed yes (2 trees at least)

--- End quote ---

It's nearly impossible to nerf subtlety since it's honestly a dead tree from a pve perspective. The only thing it's good for is Preparation in PvP. My combat spec doesn't even have any points in Sub and my Mutilate spec has all of 2 points in it. If the talent those two points were invested in were suddenly removed, I wouldn't even blink; I'd just put the points into Quick Recovery and spit on Subtlety's worthless corpse. It is a dead end.

Also, nerfs aside, from a quality of life perspective, I really wish I was an Unholy DK right now. I wouldn't do as much overall dps as my rogue in most fights, but I would only need the 1 spec to be quite viable in all DPS environments and could still keep a decent tanking offspec. As it stands now, I need to maintain two PvE specs, 4 different weapons and use 3 different trinkets just to stay around 8k in all types of encounters. I realize that tanks often keep multiple pieces of gear around to optimize as well, but it kinda miffs me that being a pure dps class means we need to worry about two sets of stat weights and mutually exclusive weapons.

clockworkjames:
Yeh I figured out in order to nor need to respec so much, I would need pvprot, deep wounds prot, unhittable prot, pvparms, pve fury and perhaps an OT build, but I cannot get that at the moment unfortunately.

Alex C:
Yeah, really, the only consolation I see in your situation is that Warriors have the easiest time becoming unhittable in the first place-- for druids and DKs it's not really an option to begin with. But with that said, yeah, it is a pain in the ass to get a tank geared up with specialty gear. All the shuffling between specs that healers and tanks need to do just for Anub'arak is pretty annoying. Hell, I even swap around the glyphs and use my combat "offspec" for the Anub fight, despite the fact that we actually overgear it at this point. Every li'l bit helps, but it's a bummer that one or two people typically has to hearth and respec just for one fight.

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