Fun Stuff > CLIKC
World of Warcraft
Dazed:
Beastcleave is an abomination, speak not its name here.
Lines:
I already have a lvl 80 druid, which is why I'm used to being a hybrid, so I don't want/need another one. And I don't care much for PvP, so that doesn't matter too much to me. PvE is actually where I have the most fun, so I like being able to heal myself. But mages never have to buy food or water, which is awesome. And the dps is crazy good. But shaman aren't squishy. I don't know. I need to figure out what my friends are playing and base my choice off of that. I know one made a druid, but I don't know what his gf made. If she made a char that can heal or take a beating, I'm going with mage, otherwise I'll probably go with shaman.
Actually, if I end up liking this server, I'll probably just move my druid over there (unless it's PvP, then I can't). Only one person I know still plays on Feathermoon, so I don't really have any reason to stay on it.
Dazed:
Fair warning, I love my shaman to pvp with (they're very active in pvp, tons to do), but I get bored to tears with the class in pve. I've never had a mage so I can't speak to their pve fun level, but it seems like lots and lots of 2 button arcane blast/arcane missile rotations.
I'd get yourself a priest or a warlock.
Alex C:
This criticism isn't really aimed at Dazed in particular, but I do think people should be a bit more careful about characterizing rogues and mages as two button classes. It's perhaps somewhat true of our rotations, but we have so many useful mobility tricks and get out of jail free cards that our rotations are actually a relatively small part of how one rogue/mage outperforms another. Played properly, rogues and mages use that simplicity to keep up on dps while using the stuff that makes our classes unique, like abusing vanish/Invisibility/ice block to immune special attacks or to sprint/blink/feint/cloak/killing spree through stuff the other classes have to dance around all day.
For example, once you factor in poisons, over 50% of my damage comes from auto attacks and their associated procs (note that this is somewhat misleading though due to how dependent rogues are upon maintaining Slice and Dice through combo points). That doesn't however, mean that rogues will always beat out other melee classes due to raw simplicity. The fact that our damage is so tied to auto attacks means that we lose out on comparatively more dps than say, a ret paladin or a warrior does in situations with constant target switching and travel time. Fury warriors, for example, can keep pretty happy simply by being in position to whirlwind every cooldown. By contrast, my most powerful special attacks are effectively sinister strike and a self-buff that only aids my auto-attacks. This means that for rogues perhaps more than any other melee class, time on target> all. For example, sometimes I do things like keeping my Killing Spree available to use as a ghetto shadowstep as opposed to just burning it on cooldown like a spreadsheet might tell you to do. So, while newbs and mut rogues may keep up with me on say, Saurfang, I tend to absolutely destroy them in terms of total damage done on fights like Sindragosa, Lich King, Rotface, and Blood Princes Hard mode. AKA, the shit that's actually hard enough to matter.
Lines:
I've never seen a mage only use two attacks when fighting, but I don't remember many low level experiences with them, either. And I already have a priest alt that's ok, but I've never really been interested in playing a warlock. (Not hating on warlocks, I like playing with them.) I'm leveling up both a shaman and a mage, so I'll go with whichever one I'm having more fun with.
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