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World of Warcraft

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Jace:
Well, looks like I can't play because of the wireless after all. Oh well.

jmrz:
Okay, as a raiding mage here's my opinion.

Typical arcane spec is usually a two button rotation, popping your cd's (Icy Veins, Mirror Image (oh boy t10 4set bonus is off the chain), Arcane Power (or whatever it's called)) at the start of the fight or depending when hero is popped, pop them then.

I stretch my rotation, Arcane Blastx5 (instead of 4, or until it procs), AM and then Arcane Barrage. My mage was sitting on 30k mana last night and it was NOT ENOUGH. If a druid has an innervate that is spare and not going to a healer, I'll take it. Mana management and popping mana gems/evocation and whatever the hell else I can to control it is a huge part of raiding as a mage. If you start wanding in a boss fight, there is a problem. It shouldn't happen. Ever.

Mages are not just a two button class. The rotation is easy, sure, but there's always other shit going on that you have to pay attention to and knowing the arcane spec and those rotations inside out makes it so much more fun than just spamming 111123111123111123 over and over and over *faceroll*.

clockworkjames:
9.1k MS crit on a rogue in arena at 1700 rating.

FEELS GOOD MAN.

Alex C:
I wish rogues could actually deal burst damage worth mentioning in arenas. I know our pressure is fine and all, but for the most part we're really just kinda brought along for our control options. It works out in our favor more often than not, I suppose, it just kinda bums me out because when I started playing WoW way back in the day it wasn't really the stuns and blind that I picked them for. Oh well.

Dazed:
Well, basically, I'll sum up a giant post I made on the official pvp forums in a thread which apparently got deleted.

Rogues are a stupidly imbalanced class in PvP. When I say imbalanced, I don't mean overpowered, I mean they've been pretty much relegated to a zerg class because of the nature of their cooldowns. Every rogue in high-rated (2200+) arena pretty much runs the same style of comps and plays more or less the same way: they sap 1 guy, then blow every cooldown they have in the first 3 minutes of a match and try to zerg down/lock down one of the others as quickly as possible. And they're really really good at it, which is a problem. For my warrior's team, a rogue is untouchable until he's out of evasions and a cloak/vanish. So, when combined with other high-pressure/control teammates, rogues are stupidly powerful in the opening of a match.

And then once they're out of cooldowns, they die hilariously fast. Faster than anyone except a dispel-spammed mage, basically. There is no middleground for them, and it's stupid, and makes them a stupid, imbalanced class as far as pvp goes.

P.S. I killed a rogue at 2400 with a 10.5k revenge, sup.

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