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Alex C:
Yeah, the trash was tougher than the boss, which is pretty sad since we didn't really have trouble with the trash.3 of the healers we took were trials though and we didn't have our usual main tanks with us that night, so we wiped once when we overestimated just how many mobs a given 2nd string tank could handle. A hibernate and a 3rd tank fixed that though no problem.

Dazed:
Yeah I felt like the minibosses were tougher than Halion. The first one could gib a tank if every hit during the blade frenzy or whatever connects and a healer or two spaces out, and the stacking armor debuff on the last one seriously blows. I was taking 40k hits in 10 man at 100% less armor mark, that sucked.

Alex C:
I will say one thing though: I hate dragonkin. On our first pull, I jumped in and attacked pretty early with Tricks and a Killing Spree, which puts you directly behind the mob's most central point. So our tank (who's a 3rd stringer under most circumstances) does a twitchy half step as the KS ends, but of course the damn mob's response was to do the Big Hit Box Shuffle, in which case it turned and scooted away from the tank a half step before turning back around and cleaving the shit out of me in the space of roughly half a second as I'm about to start moving back towards max melee range, as dictated by Murphy's Law. It'd bother me less, but I'm dumb and this needs to happen pretty much every time a new dragon lair is released before I remember why I hate dragonkin and start waiting a half beat to make sure any unfamiliar tanks don't have happy feet.

clockworkjames:
They still have not fixed mob positioning since 3.3.2 for fucks sake.

Alex C:
Yeah. Still, it's my own damn fault, really. You think after 5 years of getting cleaved I'd pick up on this.

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