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Dazed:

--- Quote from: clockworkjames on 14 Jul 2010, 02:19 ---You ask the question as if you think wizards are balanced and you don't think haste is a bigger mistake than arp.

--- End quote ---

 :roll:

I asked the question because I was going to help you with strategies. I actually play both a warrior and ele/resto shaman between 2400-2500 in 3s, and I played shatterplay to 2536 this season. If you can elaborate on specific problems, I can probably help you with solutions.

If you're running TSG and run into shatterplay, split dps with the DK shutting down the mage and you on the spriest. The mage should easily be forced defensive from the pressure of a 'mourne dk, even with lust up, and warriors can tear a spriest apart if the mage has to focus on peeling for himself rather than for his partners. Have your dk focus grip/MF/gnaw/strangulate the rshaman, if he gets a good grip and manages to spread diseases, you can also pretty much global the shaman when he gets below 75% with a grip into a strangulate/bladestorm.

clockworkjames:
I would never have thought of splitting, woulda just been train the priest while keeping los from lock till dispersion then switch to lock till port then back to priest then lock then I dunno lol.

I dun like haste.

Alex C:
Yeah, I share a shadow priest for arena purposes and Dazed's suggestion is a good one. Fending off a warrior without the benefit of peels is roughly as enjoyable as pissing glass.

Dazed:
Wait, are you playing vs Shadowplay(lock/spriest/rsham) or Shatterplay(fmage/spriest/rsham)? Shadowplay should be a fairly easy game for you, depending on the map, just blow immunity effects, have your paladin hammer the spriest, and jump on the lock before he gets a port down (if RoV/dalaran/ruins). Only map I can see shadowplay being a challenge is Blade's edge, then I'd probably employ more or less the same strat as vs a shatter team, just have the dk lock down the warlock and keep him away from your paladin so no instant fears.

clockworkjames:
I just don't like wizards. I got hc bryntroll today. Gonna try for some games with it soon when meatlife/raiding/work is not in the way.

Oh and on EU ATR 8 final teams are...

3 LSD's < Woo casters going apeshit damages because of the pve trinks
2 RMP's < same old
2 African turtles < Replaces beastcleave?
1 WLD(with hpala sub) < I am a Hoodrch fanboi.

so from this we take that in the hands of very good players and at a "balanced" gear level, prot is move viable than arms in these comps and also rmp is still good and bloodlust makes happy warlocks.

Oh and arguably one of the least cheese/gimmick comps needs a backup healer. I am glad to see no dispel cleave, probs not enough heroic ICC gear maybes? I dueled a good prot warr on atr a while ago, he tore me apart in literally seconds. I might not know how to play well against them but I felt humiliated. Maybe it's because you can get dps and tank 2pt10 bonuses, blood queen shield, some wrathful offset, 2 obscene dps trinks, 1p wrathful with neck/ring/1h and rock out 350 res and still shit on casters before they can get their trink to proc.

Opinions?

I like ATR sometimes because in live there are so many more deciding factors in rng loot and tier differences between players but I am not 100% sure this outcome in teams is not purely because these comps benefit most within the gear restrictions.

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