Fun Stuff > CLIKC
World of Warcraft
Alex C:
I was 4th in healing done in strand of the ancients as a rogue. And we won. :psyduck:
Cire27:
I have an old twinked rogue that I haven't played in years and every time I go into Deadmines I have a nostalgia fit.
Odal:
19s are still active from what I understand. Maybe not as active as pre-3.2, but they still get games. Haven't played 19s since like '06 tho :P
29s are where my heart is at, but it's deader than a doornob. Working on making a 70 because apparently that's where the shiz be.
85 looks like it sucks just like every other level cap did, so I'll probably not get my main passed 81 unless I need to for something specific in regards to my lowbies.
axerton:
I have to say I'm really a tad dissapointed with cataclysm, the other day I finished the loremaster of cataclysm and have gotten all the achivements for completing zone quest chains, and that means in just under two weeks I have completed litterally every single 80 - 85 non repeatable quest that that shipped with the game. despite getting the loremaster achievment back in the old world, I really never felt like I had "finished" questing, and that if I wanted to I could go back and finish chains that I had missed or given up on. This has a lot to do with the new way they're designing the quests - every thing feels so linear, I really liked having random quests sending me out to various random places with no real connection to a massive plot. Other thing I dont like is the fact that blizzard seems to be trying to make a single player MMO in terms of questing, there are billions of people playing wow, thousands on each server, I can see all of them and I can and talk to them about questing, so it makes it seem rather stupid when all the quests talk about me being the only person who can possibly save the world. An MMO should feel like you're part of something, I want to feel like I'm a mercinary soldier of the aliance or horde, doing my bit as part of a war effort. If I want save the world 5 times in as many hours I'll play any number of single player games.
And just while I'm on things that irriate me. cutscenes. the majority of the gaming world has realised that cutscenes do not make for imersive gaming. why is it now that blizzard is treating them like the new cool thing. Uldum in particular - ther was a stage where I was getting a cutscene after every single quest I did and just pissed me off, because most of them were unnessisary. and blizzard has even done things in the past where they've avoided cutscenes. Remember back in Burning Crusade there was a quest where we had to listen to a conversation between Burning legion bosses by hiding under a box. that was a fine little scene and it didn't break the flow of game play - Cutscenes have their place, the wrathgate and the final of Vashj'ir can be counted amoungs them, but cutscenes whicch only server as a quick way to get me from one side of the map to the other, or show a brief dialogue, can not.
On the other hand did my first heroics yesterday in a pug, and the difficulty kept jumping backwards and forwards between soul crushing and just hard enough to be rewarding, but in the end it was possibly the most fun I've ever had playing wow.
imagist42:
On the one hand, I understand what you're saying. It really doesn't seem like a whole lot of new content, especially after two years. But on the other hand, you've got to take a look at what Blizzard has actually done with this new expansion. While still throwing the endgame a bone, they've completely turned their game on its head. Instead of making things about running the same goddamn dungeons over and over again in order to incrementally increase your character's performance through minor upgrades in gear, for the sole sake of running more of the same freakin' dungeons, they've shifted the focus of the game onto all the original content you never felt like you finished before. It seems to me the name of Blizzard's favorite game is now alt creation. They've opened up new possibilities so that you might actually find it fun to create a new character and play through the game all over again, and the trick here is there is so much content in Azeroth that, at least until you've hit the cap and decide to do everything for rep gains, you can play through that portion of the game with ten different characters without ever experiencing an identical selection of its content. And that, to me, is a much funner concept than incessant dungeon repetition. But then, I've always had the most fun with the game when I'm still leveling, exploring what the world has to offer and growing as a character at the same time. This new focus may not appeal to everyone, but I guess you'll just have to wait for more content patches.
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