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World of Warcraft
Alex C:
Yeah, fury is stupidly gear dependent since you need an ass ton of +hit on top of your +crit and raw attack power. Arms warriors still benefit from +hit, of course, but it's not quite so world shatteringly vital, so there's a lot more room to just stack strength and go to town on people. I've also heard that +hit rating scales badly post 70 (ie, it takes a LOT more +hit rating to get the same effect) too, so there's really no point in going fury now if your gear isn't built for it. Strength is an incredible dps stat and arms warriors have plenty of room for it, so go crazy.
masquerade:
Hatedeathknightshatedeathknightshatedeathknights... /travelform and I'm out.
clockworkjames:
--- Quote from: Alex C on 19 Nov 2008, 12:50 ---Yeah, fury is stupidly gear dependent since you need an ass ton of +hit on top of your +crit and raw attack power.
--- End quote ---
Indeed
--- Quote from: Alex C on 19 Nov 2008, 12:50 ---Arms warriors still benefit from +hit, of course, but it's not quite so world shatteringly vital, so there's a lot more room to just stack strength and go to town on people.
--- End quote ---
Yup, agi is nice too for crit and dodge though but you are right, str for AP.
--- Quote from: Alex C on 19 Nov 2008, 12:50 --- I've also heard that +hit rating scales badly post 70 (ie, it takes a LOT more +hit rating to get the same effect) too, so there's really no point in going fury now if your gear isn't built for it.
--- End quote ---
Spot on, is about 0.03% hit rating increase per point at 80.
--- Quote from: Alex C on 19 Nov 2008, 12:50 ---Strength is an incredible dps stat and arms warriors have plenty of room for it, so go crazy.
--- End quote ---
Yeah.
Back to arms fo lyf till 80. Prot uses strength alot too though, str and stam are all those rocks ever care about.
KharBevNor:
Oh yeah, a screenshot.
Bask in my low graphics settings and unwillingness to clean off my HUD.
PizzaSHARK:
--- Quote from: Alex C on 15 Nov 2008, 21:07 ---I like Death Grip. It's actually a wonderful if situational pulling tool. I'd hate to see it get nerfed, at least in PvE, anyway.
--- End quote ---
I haven't played in a month or two (last day I played was the Monday before 3.0 hit, amusingly enough), but I'm looking forward to working with DKs in my guild whenever I start playing again. Death Grip looks like it's going to totally change the way 5's are played. It'll probably be disturbingly easy to drop clothies, now - have the prot warrior (yeah, we do exist in PvP and last I saw, the 3.0 changes made us even better than we were before) get a stack of sunders on the clothie, then disarm them (Improved Disarm was a flat +10% damage taken last I checked), and then have the DK yank them behind a pillar, out of line of sight to healers and teammates. Have one or two folks keep the rest of his team tied up (a well-placed frost nova or pet nova would make it very easy to pop off a perfect shockwave) while the rest of your team stomps on the poor bastard with both feet. Even if he survives, it'll almost certainly shift the momentum of the match in your favor, and momentum is everything. Even more, if you keep sunders up on multiple targets (which any decent prot warr will be doing), you can choose your burn target on the fly.
Despite how fun this sounds, I still suspect it'll be less fun than L4D :)
And Alex C, you look disturbingly similar to Barney in that picture you're using as your avatar.
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