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clockworkjames:
Really nicely thought out gear, I assume the tank shoulders are part def for solo surviving as well as the best you could get your hands on, not bad at all I must say.

Might suggest blood craze for added solo survivability and pvp to a degree, with Improved charge as a nice way to start a fight with some rage even if it does mean stance dancing back into berserker stance.

Also mega man points for rolling a dwarf + :-D :-D

Alex C:
Yeah, dueling would definitely help you avoid the "Wait, wtf did they just do?" factor in the future.

I'm going to be honest though; when it comes to 1vs1 world pvp, there's always going to be someone out there with a spec and gear layout that has your name on it, since that's just how blizzard kind of designed things. To consistently take on all comers, you'll need to be prepared with expensive consumables, which basically means you'll have to want to win that much more than they do. For example, when I played on a PvP server, I had to look out for Hunters on my rogue. If I got the jump on them, they were manageable, but I would still have a much narrower margin of error than they did, and most of my wins against them were the result of one of two things: 1. They were dumb or 2. I was a geared, wealthy Alchemist with a mean streak a mile wide. I mean, seriously, I used to routinely gank annoying warriors by combining a partial stunlock with hideously expensive Limited Invulnerability Potions (back then, they literally made you immune to physical damage for 6 seconds, AKA, an eternity vs. a t1/t2 rogue :-D). In the case of that warlock, he planned ahead and straight up took advantage of you; he obviously had cooldowns and a potion/healthstone available. If you're going to be fighting on someone else's terms like that, at the very least you'll need to bring a health pot of your own to the party.


Also, I really like checking out my stats on wowarmory for some reason. I find it gratifying to know that despite working almost completely on my own and thus virtually always tanking for myself, my level 54 rogue built around evasion and random quest/crafted gear still manages to deal around 7 damage per every point 1 point of damage he takes in despite being right in the face of every mob he fights. It's kind of embarrassing to realize I've died 36 times though. It doesn't feel like I've died that much.

est:
Thanks guys, yeah the shoulders are kind of a case of "ehhh, they are good for now."  I think I got them off the AH a couple levels ago when they looked like the best thing at the time.  It's kind of hard to find +AP or something shoulders so I went for the old str/sta standby instead.  Also, I am halfway through a gear refresh going from max str/agi/sta to "oh god I'm level 60 what am I doing now uh maybe as much AP/to hit/crit as I can I guess? oh god" so things are a little less uniform than I want at the moment.  I've tried to augment things by throwing a few mid-level enchants/scroll of enchants onto things to fill in the gaps and got a really really good price on a Cobrahide thinger for my pants so I really couldn't pass it up.

I think I will take you advice and add Blood Craze back into my spec.  I had it in there a while back, but then I read a few things that said it probably wasn't "optimal" or someshit.  I have a feeling I am pretty much done with the Arms tree at this point and will be shooting for Titan's Grip eventually.

Alex C:
I hear you on that est. Prior to level 60, my rogue's upgrade path basically boils down to MOAR AGILITY. Post 60, I'll have to do things like choose between crap like Clefthoof Hide Leggings and Oilcloth Breeches. Technically, I think the Clefthoof pulls ahead, particularly if you're soloing due to +dodge from agility, but the fact that the items are both rewards from the same quest makes things more than a bit confusing. I'm guessing it must be like that because there was once a special druid only version of expertise that they consolidated into regular expertise.

clockworkjames:
So for the last 2 days I have been offspeccing for my guilds 2 days Naxx raid, today on the second boss we downed I got a polearm. A bitchin' one since there was no huntard and my offspec was dps arms (no laughing plz). This convinced me to bite the bullet, remove some old 70 dps gear I was using and make me some savage saronite, my offspec may stay for a while yet before returning to prot but as I was doing utter shit dmg (9% from 6 dps in a 10 man raid) before I realised how warriors could now use pretty much whatever skills they want in most stances, I dropped battle stance and berserked my way through the end increasin my DPS by over 400 on avg. making me an almost capable DPS.

To be fair I was using 7 pieces of tanking gear and the rest was lv 70 dps gear, still no excuse. I bit the bullet, bough some gems, got some enchants, added a few sockets and made alot of new armour.

SICK AS FUCK even if I did balls up my build alot, all I knew about raiding and being the only warrior in the group was make my shouts count and do heavy DMG. You live you learn.

Now about that 500g worth of tanking glyphs I am using...

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