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World of Warcraft

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est:
I don't see the harm in having a layered approach to weapon skills.  Instead of "1h Sword" or "2h Maces" you have experience with 1h/2h weaponry, then separate experience for stabbing, slashing, blunt, hook-type, flail-type, etc.  I mean really, how would you class a halberd?  It is a 2h weapon with a sharp point for long-range stabbing, an axe blade for hacking and a hook on the back for disarming, pulling people off horses and just general CC-type utility.  In addition it can be used more or less as a staff if people get into close quarters combat with the wielder.

ps: this is probably why any game idea I'd design would be "unmarketable" :(

clockworkjames:
Halberds/spears/staves and other polearms all are weilded pretty effectively, less Q_Q because it's just a game. If you want something realistic instead of complaining, go play outside in traffic.

est:
I think you are taking my off-hand comments for a real gripe about the game and find your harsh comment quite out of character for you.

clockworkjames:
My tounge was so far into my cheek it poked out my ear.

To clarify yeah it was a little uncalled for, maybe because of all the things I have read of similar things, like people complaining about minor things about wepons in video games, "KATANA SHOULD NOT BE USED WITH SHIELD!" is a popular one.

I should not have taken this dormant niggle out on you, but it was obviously not intended as to cause real offence to anyone.

tl;dr please don't play in traffic.

est:
Man, that sounds uncomfortable.

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