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Author Topic: DC Universe Online  (Read 6746 times)

Sylens21

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DC Universe Online
« on: 18 Aug 2008, 13:28 »

So after an extensive two-second search of the forums for a related topic, I have decided I'm being new and exciting.

Ladies and gentlemen, I give you DC Universe Online.

I'm not into MMORPGs, but this game makes my pants go all a-quiver.
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Re: DC Universe Online
« Reply #1 on: 18 Aug 2008, 13:36 »

Meh. I've been reading about it since it was announced and am more than a little underwhelmed. DC's been getting steadily worse for the last four or five years and I'd sooner trust a heroin addict with my first born child's safety than trust SOE with another licensed MMO.

Champions Online, however, looks like it'll be the cat's pajamas, as it were.
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Re: DC Universe Online
« Reply #2 on: 18 Aug 2008, 16:33 »

I could have sworn we talked about this in another thread, but I couldn't find one either.

So anyway, DC Universe Online looks like a massive rip-off of City of Heroes.  Right down to the in-game artwork and even the layout of the website.  I am gonna agree with Jon and say that the next iteration of City of Heroes, Champions Online looks like a way better comic book-based game right now.
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Re: DC Universe Online
« Reply #3 on: 18 Aug 2008, 16:33 »

ps: sworn sworn sworn sworn sworn sworn sworn sworn sworn

what an odd little word
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Re: DC Universe Online
« Reply #4 on: 18 Aug 2008, 16:56 »

Don't you hate it when that happens? I'll be typing something and go "hey wait, is 'two' really a word?" goddamn english language.

Anyway, yeah, I'm a little burned out by superheroes in general right now (Dark Knight being the exception, I kind of want to see it a third time.) but licensed universes especially. Out of all the superhero movies I've seen (that were not Dark Knight) Hancock was the most interesting simply because it was off-brand. Shame they screwed the third act something fierce. Were I into MMOs I think City of Heroes would appeal to me more than DC Universe Online.
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Re: DC Universe Online
« Reply #5 on: 18 Aug 2008, 16:58 »

^ what he said.
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Sylens21

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Re: DC Universe Online
« Reply #6 on: 18 Aug 2008, 17:42 »

Well, yeah, Champions does look pretty sweet-ass, but are we forgetting that the DC Universe has some of the most memorable characters out there?  That fact alone makes me want to at least give it a play, because, let's face it how cool would it be to play as Batman and able to team up with other DC heroes?  Or Green Lantern, or even some of the other characters that I'm far too lazy to mention right now.

Seriously, you can't just sit here and say, "Oh it's gonna suck because it's a licensed property, just like every licensed property has sucked," because you know it's not true.  Whatever.  Lock this thread, all it's attracting is trolls.
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Re: DC Universe Online
« Reply #7 on: 18 Aug 2008, 18:42 »

What are you talking about?  I see 4 forum regulars in here talking about how they are not really interested in the game.  We are not trolling you by disagreeing, we are just disagreeing.  Also, can you actually play as any known characters?  I wouldn't expect you to be able to that, only playing alongside known characters, which might be exciting enough for some people.  Everyone being able to play as Superman would make for a pretty shit game.
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Re: DC Universe Online
« Reply #8 on: 18 Aug 2008, 19:01 »

yeah, i was curious about details like that as well.

i mean, i don't play mmos anymore and don't really plan on starting but i'm always curious about new games even if i won't be playing them.

how does the whole thing work exactly? summarize for those of us too lazy to look it up ourselves.
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Re: DC Universe Online
« Reply #9 on: 18 Aug 2008, 19:17 »

From the sound of various interviews, the established heros and villains are going to be key npcs, just like in any other MMORPGer. You'll just be taking orders and occasionally fighting alongside Superman in events instead of the Statesman. Looks like they plan on letting you be a hero or a villain too, which is nice.
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Sylens21

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Re: DC Universe Online
« Reply #10 on: 18 Aug 2008, 22:04 »

Oh.  Well then, I change my outlook from nerdily excited to cautiously optimistic.
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Re: DC Universe Online
« Reply #11 on: 19 Aug 2008, 06:52 »

Yeah, established characters are merely NPCs, just like any other (shitty) licensed MMO.

This is why licensed MMOs don't generally work. If your games only claim to fame is that you can play alongside established characters, then the gameplay typically suffers as it falls by the wayside to make room for more fanservice.

I guess I'm the only one who watched Star Wars Galaxies swiftly fall from "solid, pioneering sci-fi MMO set in the vast Star Wars galaxy" to "run of the mill load of shit fanservice pandering to the lowest common denominator."

Oh yeah, guess who ran that MMO, guys? SOE anyone?

Also, people need to learn what the fuck a troll is. A troll is someone who comes into a thread posting irrelevant messages with the specific intention of pissing people off. Troll =/= anyone who disagrees with you.
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Re: DC Universe Online
« Reply #12 on: 19 Aug 2008, 07:08 »

Of course you would say that

Troll
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Re: DC Universe Online
« Reply #13 on: 19 Aug 2008, 08:16 »

You are the biggest troll of them all Est.. you troll from the inside.
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Re: DC Universe Online
« Reply #14 on: 19 Aug 2008, 20:46 »

I am so totally an undercover brother, but with less afro and more agro.
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Re: DC Universe Online
« Reply #15 on: 19 Aug 2008, 21:43 »

Lucasarts was somewhat to blame for the NGE fiasco, from what I have heard. Isn't bioware making a new Star Wars MMO? Hopefully they have enough Star Wars experience under their belt to convince lucasarts not to touch anything.

DCUO doesn't really interest me, while I like a couple of the comics that are technically in the franchise (Sandman, Hellblazer), I am not big into DC.
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Sylens21

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Re: DC Universe Online
« Reply #16 on: 20 Aug 2008, 22:53 »

Isn't bioware making a new Star Wars MMO? Hopefully they have enough Star Wars experience under their belt to convince lucasarts not to touch anything.

They made the first Knights of the Old Republic, then handed the second one off to someone else.  Regardless, I think one Star Wars action-RPG-thing is plenty experience to work on an MMO.

I hope so, anyway.
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Re: DC Universe Online
« Reply #17 on: 21 Aug 2008, 06:49 »

Bioware is producing it, I believe, but it's being developed by a group of former Ultima Online developers whose resume includes the original build of Star Wars Galaxies (Which, as mentioned, was fantastic). Add in the fact that the KotoR era is much better suited for an MMO with Jedi running around than the original trilogy era and I'm very optimistic about this one.
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Sylens21

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Re: DC Universe Online
« Reply #18 on: 21 Aug 2008, 08:47 »

Agreed, especially on the KotOR factor.  Honestly, a Star Wars MMO without Jedis seems pointless, though I never played Galaxies, so I just may be wrong on this one.
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Re: DC Universe Online
« Reply #19 on: 21 Aug 2008, 09:06 »

Actually, it was a blast UNTIL they caved and added Jedis in larger numbers. Initially, they never told people how to unlock Jedi (It turned out they had set it up to be different for everyone and eventually started dropping hints to highly developed characters). This led to an incredibly slow trickle of Jedi in the game, meaning you had very few out there. Then fans started bitching and the devs bent over and gave them Jedi and broke the entire game when they did it. In an effort to unbreak it, they took all the fun out of it.

If these devs can properly nerf Jedi, it could work out fine.
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Sylens21

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Re: DC Universe Online
« Reply #20 on: 21 Aug 2008, 09:08 »

You don't even know how much I hope you're right.
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Re: DC Universe Online
« Reply #21 on: 21 Aug 2008, 22:34 »

In the KotOR setting non-Jedi enemies have certain things that can be used against Jedi due to them being far more prevalent at the time.  There would also be differing levels of Jedi, from very low-level Jedi to rather strong ones.  I really do hope that the force potential of your character is something that is tied into the class.  If you are a smuggler or trader or a fighter pilot - y'know, someone who doesn't need force potential then perhaps you could have some kind of low-level latent ability at best, like early Corran Horn type "potential".  ie: you're a bit luckier than most and have better reflexes etc, but that is about it.

If you are a dedicated Jedi-type class then you will be stronger, but perhaps you'll have certain responsibilities in the game.  I would go as far as to say that at least on certain servers there should be enforced Jedi-Sith PvP and if you want to play a blue character then you can't have force talents.  That would give a certain sense of responsibility with the force talents you are given.  I would also hope that there would just be different types of Jedi abilities to choose from instead of rigid Jedi classes.  You'd have your different saber skills as one area, mind manipulation, physical manipulation, self-restorative powers, that sort of thing.  I guess I am just wanting a game where kind of like the Jedi Knight type games you would have to choose which skills to improve as you levelled, and you'd only have a certain pool of those points so you would have to choose whether you specialised in say, saber duelling, meditative skills that lift your performance in general tasks like piloting and such, lightning and choking bitches, or you could just level up across the board and be really mediocre at everything.

Oh also, generally with this kind of game it would be nice if they could give a neutral faction.  Like, lessay in a KotOR setting game you could have Jedi-affiliated forces, Sith-affiliated forces, then a bunch of non-affiliated people who are traders and such or just people trying to make a living on some unimportant backwater planet.  There would be no PvP honour involved in killing the neutral faction unless they are the ones to start shit.  So sure, the Sith could attack your ship/planet, but why?  You have nothing of real value!
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Re: DC Universe Online
« Reply #22 on: 21 Aug 2008, 22:35 »

Oh, and in case you didn't realise, I am cautiously excited about the idea of a KotOR-setting Star Wars MMORPG.
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Nodaisho

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Re: DC Universe Online
« Reply #23 on: 21 Aug 2008, 22:57 »

A star wars game RPG living up to its full potential of awesomeness would cause me to have a nerdgasm, but it would never happen. X-wing styled space combat, capital ships you could walk around in and man gunnery stations and damage control on, FPS battles on foot, a full complement of force powers, taking control of worlds, it would be beautiful. Especially if you could do the energy-absorbing thing like Corran and his grandfather. "Sure, I'm going to die, but watch this."
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Re: DC Universe Online
« Reply #24 on: 22 Aug 2008, 07:18 »

Man, Nodaisho...you do realize you essentially just described Star Wars Galaxy Pre-Combat Revamp, right?

Est, too.

This is why I have faith in the KotoR MMO. All of the shit you two just went into was in Galaxies as of the first expansion, short of the neutral faction.

When you unlocked the Jedi character slot, you were allowed to choose to give yourself minor force sensitivity instead. You could choose to be a Commando who was just a bit better than the pack or a superior crafter and the like.

Jedi were automatically on mandatory PVP and they were constantly hunted. As soon as you unlocked Jedi (Which they made disgustingly difficult as they found having thousands of Jedi running around was against established continuity), your PVP flag was on 24/7 and bounty hunter terminals listed YOUR ASS as a mission. That's right, player characters were sent after you to try and kill you. Because the Empire said so. The one drawback was that Jedi were permadeath, initially (Something they quickly changed).

And Jedi could specialize in certain areas because it didn't use the retarded "leveling" method where you just kind of run through abilities. You had a skill tree that you built by using basic abilities. You want to get better at sniping? You snipe people. You want to be better at melee combat? Start punching people in the face. This was how the entire skill system was run.

There was X-Wing space combat. Not just X-Wings, but B-Wings, Tie Fighters, Tie Bombers, Tie Interceptors, Correlian ships (Ala the Millenium Falcon). There were space station instances.

The entire galaxy was faction based PVP. Unlike most MMOs, not world was defaulted to a faction. If you raided an Imperial City on Naboo with your Alliance buddies, you would take it over and Rebel NPCs would show up. Given, you then had to keep people there to protect it, but it was fun. You could even build your own cities. There were tons of player created cities with actual player controlled governments and everything.

There was no such thing as corpse camping. Full on PVP was allowed, but it had to be flagged and if you were killed in PVP, you were automatically deflagged temporarily.

The most depressing thing about all this is that this isn't some kind of fanboy wet dream rambling. This is what the game WAS like for the first year and a half to two years of its existence.

The silver lining? The guys who developed the original build? The awesome one that I just described? A good chunk of them are now working on the KotoR MMO.
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Re: DC Universe Online
« Reply #25 on: 24 Aug 2008, 23:24 »

That sounds really really good, Jon.  I am looking forward to seeing which if any of those features are carried over into the KotOR MMORPG.
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Re: DC Universe Online
« Reply #26 on: 24 Aug 2008, 23:48 »

Man, I didn't know about the PvP part of being a Jedi.

That's brilliant. Both totally and completely logical within continuity and it sounds like a ridiculously fun consequence to being a major badass.
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