Fun Stuff > CLIKC
Holy Goddam
Dimmukane:
Well, for the Dog-like thing, there's a video of it in action (minus sound). It ends up looking like it was out of Transformers. But it rendered real-time on a single 4870 and a 9850 Black Edition.
est:
Jesus, that is an excellent image. I am getting pretty excited about the current hardware refresh. ATI pulling back into nVidia's performance range is a great development, I can only wish for a similar thing to happen in the CPU space. But in any case Nehalem is going to be out soon, which will be interesting, then we've got Intel entering discrete graphics late next year plus GPGPU stuff coming up as an option for some apps.
I mean, one possibility for the future is that GPUs become an even more integral part of the pc due to more applications of GPGPU but then again there is also the possibility that Larrabee will take off better than expected and Intel will slowly push devs toward ray-tracing everything using the extra CPU-like power of the Larrabee card working in tandem with the CPU because it might be simpler. It's one of those times where I feel something important is about to happen.
Nodaisho:
The face image just looks like a poor quality real image to me, at least until I look closely at the eyes. That is damn good.
Melodic:
The x2 card is just a suped-up version of the 4870, which in its own right is a damn good-looking card. It performs better than any card on the market (save for the GTX200, which is 5% superior) for only $300. That's insane compared to the $600 price tag on the GTX200. It's like 360 versus PS3 again.
dennis:
They're cheating quite a bit in the image of the woman's face, adding in a grain/scan effect that hides a lot of flaws within distortion. However, the lighting is quite good, it actually looks like the subject is in the room pictured.
Also, "deadness" of the eyes is a common uncanny valley complaint, but it really only applies to animated images. For stills, all eyes are "dead", including photographs.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version