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Alpha Protocol photo depository thread

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est:
Also, it probably doesn't help that it is using the Unreal 3 engine, which is fucking hideous.

KvP:
I'm not particularly enamored of UE3 myself, but it's relatively stable and (I've heard that) it's easy to work with across platforms. With game budgets getting into the 8 figures these days I don't blame companies for flocking to it. You've got to hit a lot of markets to be profitable.

I'm not buying the incredulity over a hoary initial story hook. I mean, have you played the Fable games? People love shit stories. Obsidian does not make shit stories. If you're that concerned over story tropes I don't see why you would enjoy gaming in the first place. The industry standard is pretty fuckin' low and a lot of "brilliantly written" games would not pass the muster of even B-grade film (looking at you Metal Gear Solid). A lot of great games have had shitty beginnings. Hell, a lot of great games have just had shitty plots.

I would encourage you to play the other games that Chris Avellone has helmed. They've all been excellent and, in the case of KOTORII, far superior to their predecessors in terms of plot depth. To this day it boggles my mind that he managed to make a George Lucas setting interesting.

Which isn't to say that I'm not concerned. I haven't seen much of the game but some of the concept stuff, particularly with regard to characters, has been far too campy for my tastes. But I'm confident that the writing and design will shine through.

And as far as combat goes, it's hard to say at this point what it will feel like but what's been shown so far has seemed a marked departure from the dreadful action-queue system of KOTOR and the badly designed and badly implemented shooter mechanics of ME. AP looks a lot more like, say, Splinter Cell. I think you're taking the similarities in engines / visual designs and extrapolating from those similarities that are not, in fact, apparent. But it could turn out bad, we'll see. The promise of functional CQC is probably more interesting to me than it is to others.

est:
I would disagree that Descent to Undermountain was a decent game, but ok, if you think it's going to be different from the stop-start/clunky gameplay of KotOR and ME then I'll give it time and see what it is like when it's actually out.

As for Unreal Engine games, I just took a look back over the UE games list and of all of them that I have played only the Brothers in Arms series and BioShock are any good.  The BiA series is good because they have a unique squad-based interface that makes it more than a normal shooter, and the quality of BioShock's setting lifted it above the normal "great textures but jilted, unnatural motion and absolutely horrible stark, fake lighting that gives me the heebie jeebies" of the usual UE fare.

Johnny C:

--- Quote from: est on 04 Mar 2009, 19:24 ---Both those games played very clunky
--- End quote ---

Nope.


--- Quote ---and got boring
--- End quote ---

Nope.


--- Quote ---and generic
--- End quote ---

aw hell naw

Spluff:
I find myself agreeing with est on pretty much all points he has raised.

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