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Alpha Protocol photo depository thread
Storm Rider:
Yeah, I may not be surprised by this news but despite the rough edges Alpha Protocol does some things extremely well that I'm sure will die with it and that's a shame. New Vegas should be the feel-good commercial success that Obsidian deserves.
Ozymandias:
So wait, back up.
Feargus's plan to get out from under Bioware's shadow would be to make a sequel to another beloved Bioware franchise which, BTW, would have to be under the ever so forgiving publishing of Atari right now? I'm not sure that's a worthwhile idea right there.
KvP:
Hard to say. I know Obsidz really couldn't care less about how people see them in relation to Bioware and never have, and I also know they don't have any sort of aversion to making sequels (they were part of a pretty cool sounding PAX panel on this, but it was 2 hours before my flight left). If they didn't make sequels they would've folded years ago. With KOTOR2 and New Vegas (and to a lesser extent with NWN2), they've had an emphasis on extensively expanding systems and features with their iterations.
The thing with Baldur's Gate is that the license has always been kind of screwy. Black Isle had it for awhile but then they lost the overall D&D license, which meant they could only make a Baldur's Gate game, albeit one without characters from or reference to the first two. So it would be a BG in name only. There are apparently means of spinning similar license trickery in the present (Ferg mentioned open licensing ala KOTOR, which could technically cover 4th ed.) but yeah, it wouldn't be the wisest plan to bet on Atari right now (though I'm sure Atari could scrounge up some good capital, at least initially, behind a viable BG3 attempt. They'd probably be worse managers than Sega.) They could go straight to Hasbro, perhaps. If Onyx is as awesome as previewers are saying it is, it could make a good engine for a D&D sequel.
Elsewhere, in the latest bit of gaming press distortion re: Obsidz, Ferg and one of their lead designers were asked what Squeenix property they'd like to develop and they mentioned Chrono Trigger, and apparently this is news, though I'm pretty sure they were being flippant. That seems far less likely than a BG3.
Ozymandias:
Squenix is not going to give Chrono 3 to an American company and anyone who has a job in making video game RPGs would want to make that. It is silly that anyone would consider that news.
Storm Rider:
--- Quote from: Ozymandias on 07 Jul 2010, 00:04 ---So wait, back up.
Feargus's plan to get out from under Bioware's shadow would be to make a sequel to another beloved Bioware franchise which, BTW, would have to be under the ever so forgiving publishing of Atari right now? I'm not sure that's a worthwhile idea right there.
--- End quote ---
Who said he cared at all about getting out from under Bioware's shadow? Feargus's numero uno job is to keep Obsidian open and running. If they've gotta make a few sequels to other people's games to do that, then that's business, and Baldur's Gate is something that the ex-Black Isle guys worked on in at least some capacity back in the day anyway. I know Josh Sawyer was making Interplay's BG3 before that got shitcanned. I have no idea how they'd transition the gameplay into 2010 design realities, but that's another problem entirely. As for the Baldur's Gate IP, as far as I know all of the D&D stuff for games in particular is still caught in a legal battle between Atari and Hasbro. Feargus did mention something in an interview recently about wanting to do a game with the 4e rules and potentially avoiding the whole D&D license clusterfuck (and having to work with Atari again) by doing an open licensing like Bioware did with KotOR and d20, but if that's even possible it's probably still in the very early stages of concept/negotiation at best. Maybe that's how they'd do the Wheel of Time game, if that ever gets off the ground.
I think New Vegas is the best of these deals that they struck, because it's a property that they have prior experience with and unlike Dungeon Siege it's something people actually care about. Ironically, Bethesda approached them about the deal rather than the other way around, and it sounds like Todd Howard has been remarkably lasseiz-faire about the tweaks Obsidian made to both the gameplay and the storytelling of Fallout 3 for NV. Whether or not that will be incorporated into Fallout 4, I can't say, it probably mostly depends on the fan response. It seems like the relationship with Bethesda has been much more amiable than the publishing deals with Lucasarts, Atari, and Sega. I've seen a couple of offhand comments from Josh on his Formspring about being stressed over the relatively short dev cycle, but it sounds like they were cognizant of that from the beginning (hence why they didn't do a substantial graphical overhaul) and it wasn't a situation like with KotOR 2 where Lucasarts basically completely pulled the rug out from under them.
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