Fun Stuff > CLIKC
Alpha Protocol photo depository thread
Alex C:
Agreed, that would have been the best one, I think. Very Action oriented, decent variety of enemies, a couple villains you can chat with a bit before ever having to fight them, a few opportunities to use the new dialogue/cinematic interrupt system and I already gave my opinion of the NPC involved. Best recruit mission going. I'm afraid I have to give some grudging respect to Jacob as a squadmate though, at least vs Jack. He pairs just as well with Warp users and Barrier makes him really durable.
Johnny C:
alpha protocol chat: veteran mode rules
KvP:
Sega released sales figures and in its first month AP sold about 700,000 copies worldwide, which is fairly respectable given the genre of the game and (especially) the tepid reviews, but not so good as a multi-platform title and certainly not so good as a franchise starter. Still a bit surprising. It will probably break a million at some point, but it won't do so early enough to be considered a success. By comparison, Jade Empire sold about 650,000 in the same time frame and JE Sawyer tells me this is considered a failure number. The official game of Iron Man 2 sold 1.2 million copies.
Storm Rider:
Honestly, 700k is a lot more than I expected. I thought it would have been lucky to hit the half-million mark. Of course that's definitely not going to recoup the 4 years of development costs, but all things considered it could be worse. I expect that eventually it will get the same kind of cult recognition that Troika's games have.
Johnny C:
what could their budget have possibly been for seven hundred thousand copies to not recoup it? like that's probably thirty million dollars in sales, at least.
i don't think the game needs a sequel but seven hundred thousand copies is like nowhere near the mark i expected it to sell, nor is it anything really approaching failure, rpg or not. pretty sure sega's full of shit.
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