Fun Stuff > CLIKC
Alpha Protocol photo depository thread
KvP:
It really didn't look good, no. But if what I hear from the devs is any indication, the presentation build was early alpha, and a number of elements in the game were "weighted" to make the presentation go exactly as they wanted it to go as smoothly as possible (AI scaled back, PC made invincible and super-strong, etc.) They've got a few months yet to work out the kinks. But I don't know if I'd expect the AI to get all that great. In general, game AI is rarely consistently spectacular. It's a tough thing to try and get right - when programming for combat, you want enemies to miss some of the time, but not too often / too rarely, for example. I think the biggest problem that AP faces w/r/t AI is that they've gotten it in their heads to make stealth a viable gameplay option. It just doesn't do to make enemies realistic because if you slip up once, the entire mission becomes a disaster and you have to reload the game or fight all the way through it. Thus generally you make AI pretty fuckin' dumb - Enemies don't communicate with one another, they're relatively hard to alert and if you hide, eventually they will give up and continue their routine as though they never saw you in the first place.
est:
Ok, so I just watched the second clip and realised that I also think the graphics feel dated. There's really no excuse for it because they are running on UE3, so what the hell? I mean, this looks like Hitman + RPG elements, so that sounds like something I could be interested in it once I see a more finished product, but at the moment it's not pushing my buttons.
KvP:
I don't know? I think it might be because they decided not to pursue a lot of surface effects, reflections and the like. But then I think UE3 has always been ass-ugly, especially when it comes to character models and objects, and AP is no exception.
est:
Yeah, me too. But to me it's always been ugly but felt current. Something about the faces and lack of decent lighting effects makes me feel like this is a game from a couple years ago, not something that is set to come out in the future.
KvP:
Actually I think things in AP look pretty okay from a distance. It's the close-ups that really suck. The problem with all of it, as you noted, is the lighting, as there doesn't seem to be any sort of dynamic lighting at all. Maybe it's something they'll add in with the beta, but if not, hey, at least it'll work on my laptop.
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