Fun Stuff > CLIKC
Alpha Protocol photo depository thread
Alex C:
--- Quote from: Storm Rider on 21 Aug 2009, 16:48 ---
If they're trying to go for contemporary environments because of the setting of the game, is calling them 'bland' really a legitimate complaint? Christ, people will find a way to complain about anything.
--- End quote ---
An old post, I know, but I would have responded to it ages ago had I noticed it.
Please refrain from acting like I'm big a huge ass whiner here. I don't care if this game looks good or bad and there's basically a 90% chance i will buy it (I feel like I owe Chris Avellone money). I have no stake in it how the sales go and I would never have mentioned the graphics if est hadn't mentioned that he thought the game looks a generation or so older than it is. And frankly, I think he's right and I think that's in large part due to the reasons I mentioned. Colorful and highly stylized art design (or a shit ton of lens flare if you're EA/lazy) can distract the eye from a console's technical shortcomings. For example, Okami is pretty low tech but the hazy art style downplays the PS2's relative inability to push textures. Alpha Protocol doesn't have that luxury thanks to its subject matter and between that and the lack of texture/lighting it looks rather unremarkable as a result. It's kind of similar to the ol' uncanny valley problem; a lot of real life environments are only visually interesting because we can see things in far greater detail than any modern console is currently capable of depicting. This is a problem when you take it upon yourselves to make a game with a sensibility more in line with the Bourne Identity than Star Wars.
tldr version: Obsidian has my sympathies; it's hard to make contemporary environments terribly interesting. But that said, my sympathies doesn't make their game any prettier.
KvP:
New, very slick trailer showing off the VA, which sounds pretty excellent.
There is now an official release date of June 1st in North America, May 27th in Oz and May 29th (I think) in Europe.
KvP:
Preview article mentioning choice / consequence.
KvP:
GDC reports seem to indicate that the narrative will be fractured ala early Tarantino films. Wonder how that's going to work.
KvP:
6 minute gameplay vid.
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