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Final Fantasy 12 (I know this thread is 2 years late)

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Jackie Blue:
But I just now re-acquired a PS2 and am catching up on the games I missed.

And I am so cocking mad at FF12 because an otherwise nearly-perfect game is all cocked up by the fact that sometimes you have to play for 2 cocking hours between save points and WHOOPS check it out that bunch of blue jellies that fell from the ceiling when you pressed that switch and which were too numerous to run away from just KILLED YOUR WHOLE PARTY HA HA HA FUCK YOU, JAPAN  :x :x :x :x

Please tell me that this doesn't get any worse.  If you couldn't tell, I'm in the... whatever mines... the part after you learn that Viera are like tampons - stuck up bitches.  And I spent a whole cocking hour and a half getting near the end and had to go to work and was like "Well Christ on a pogo stick, surely there will be a save point SOMEWHERE in here, at least before the boss, right?"

Seriously no other Final Fantasy game has this problem, what the hell Square-Enix.

Nodaisho:
I don't think I got anywhere near as far as you. I got through one mines part, where there are those things you have to kill that give the power back to the lights, but yeah, save points aren't really distributed all that well. Haven't had any problems yet, but haven't gotten far either... I know I got off of the enemy airship after a rescue mission which was really annoying because my teammates didn't get the idea we were on a time limit, so would keep fighting the constantly-spawning enemies until I switched off the automatic retaliation, which guaranteed that within about 30 seconds, I was going to need them to fight something. I think I might be about to go off in the airship doing something else, after going back to Rabanastre for a while?

Jackie Blue:
I'm 30 hours in but am honestly considering starting over so I can properly use the License Grid.  I wanted to make Balthier basically one of my two main offensive magic users but his MP is just way too low for that, so for any real offensive magic I have to swap in Ashe, since I have Fran and Penelo dedicated to healing and support magics.

Also what the fuck is up with me finding a Katana that apparently requires the "Ninja Swords 3" license 20 hours into the game, but not finding a single Katana that is usable with Ninja Sword 1 or 2, never mind the fact that Ninja Sword skills are, inexplicably enough, located in the Polearm/Crossbow part of the grid, so you have to waste a bunch of LP on those to unlock them and just argh.

It's such a basically perfect game except for these occasional big glaring bad gameplay decisions (like the fact that it seems like most of the game is "you're going to not have access to shops or cities at all for 4-6 hours, mkay?" ).

est:
I started playing it and got sick of all the cutscene bullshit, I think.  I got past the mines maybe?  I am not sure.  I killed some kind of big bird and went on a spaceship-like thing maybe.  There was a evil Judge in there at some point.  And a place on stilts in a desert.  I was enjoying it for the most part, but I have a feeling that is because I am in love with making numbers go up and collecting new abilities.

Storm Rider:
I liked FF12, I thought it was the best game in the series in quite a long time. I think the gameplay needed to be shaken up, and though I don't know if the gambit system was the necessarily the right, I appreciate them taking a shot at it. The Japanese XIII demo is due out in about six months, so we'll see what they try next.

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