Fun Stuff > CLIKC
Spore - The actual game
Dimmukane:
Besides, there has to be SOME balance so that casual players aren't dominated by supermutants bent on destruction.
Boro_Bandito:
yeah, if all the extra body parts stacked on all of those creatures people made with the creature creator would be able to tear through them like paper. Of course, the main problem I have is that I can't seem to get exactly what body parts I want or enough DNA points to make the desired creature that I want at the end of Creature stage. So right now I'm omnipotent with my race of hyper-intelligent dinosaurs and I'm starting on Space stage with a race of highly evolved giant mushrooms so I could get the Wanderer and Master Wanderer badge.
JediBendu:
I do realize that you can change your creatures at the end of creature stage. But it's not entirely true that body stats and abilities only have an effect in creature, as they also affect things in tribal. (As far as I can tell, this is only true for combat stats and jump/glide)
And the inability to stack was not what annoyed me at all either. I'm perfectly fine with that. What I really wished was possible was a variety of different looks for body parts that achieve the same purpose. The only way for me to have level 5 pose for my social, mammal-like creature was to have amphibious graspers. Other graspers that may be more what I want aesthetically, would never get as high in terms of stats as I might wish. Even if they could logically be specialized for posing.
Pretty much all of the body parts boil down to being perfect for one stat. Or slightly less so in two or more stats. This wouldn't be so bad to me if they didn't all look so wildly different. If there was one set of mammalian graspers specialized for posing, that would be great. If there was one set of specialized striking graspers that weren't talon-like, that would be great.
There's so many different styles of arms and legs with no statistical difference, and to me the available styles of graspers, feet, and mouths are dissapointing.
[And I know this is pretty much just nitpicking. But I suppose I was just expecting more. At first play I loved the creature stage more than any of the others. Now after my third creature it seems more mechanical than organic. And I was under the impression that Spore was supposed to seem organic and imaginative.]
Boro_Bandito:
Well, also keep in mind that there will almost certainly be expansion packs that come out with a ton of extra parts, colors, etc. And in tribal stage the main thing directing stats beyond jump/fly is the clothing options, which come with their own stats and with which you can easily max out your creature with in mostly everything.
satsugaikaze:
While I haven't played the actual game just yet, I've been keeping a close eye on it via vids, articles and mags. It looks promising.
I'd get it if my computer could support it =(
But I think Spore would be like the Sims series: the second one (if there were to be a second one) would vastly improve the mechanics of the previous one.
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