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Infinity: the quest for earth (200 billion stars in the galaxy!)

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est:
I remember seeing this a while ago and thinking it looked alright.  I hope it goes well, but it's just not my kind of game I think.

A. Smith:

--- Quote from: McTaggart on 28 Sep 2008, 01:44 ---If you procedurally generate the seeds...

--- End quote ---

You do, actually. From what I've read, every star has a seed, and that seed generates both the number of planets and the seeds for those planets. I wouldn't be surprised if they used seeds for entire regions of space.

Melodic:
Blargh, so my math sucks, but it's still a lofty goal all considered.

Anyways, I'm not impressed until I see something tangible.

Scandanavian War Machine:
sounds good.

whether or not it will actually be good is another story however.

Boro_Bandito:
if nothing else its a beautiful demo showing the promise of procedural animation, which only helps the potential of future projects. Though I'm a bit spaced out by this point, Spore was a damn good fix for me on that for a while. Now, take procedural animation to create a life-sized earth and create a decent game on that, like a real Empire Earth, or possibly a zombie apocalypse simulator? (Damn I just finished reading World War Z and treasured every word of it)

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