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Starcraft 2 to be three games, internet to explode

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Alex C:
I really liked Starcraft's multiplayer, so I'll be buying this regardless. I'm not a huge fan of throwing myself to the wolves that lurk on battlenet, granted, but that just means I'll have to stick with playing against my brother and former roommate. I'm fine with that. Perhaps I just don't have the same relationship with developers that a lot of people on the net seem to feel. I guess I just figure that I'm pretty likely to get my $50-$60 worth of entertainment from a Starcraft sequel, which makes whether or not I should buy it a pretty easy decision.

satsugaikaze:
Yeah apparently the cancellation was something about being overshadowed by the Diablo, Starcraft and Warcraft franchises

We don't know that it could have turned out well, but back in '01/'02 there was still quite a bit to explore and any flak that the game would have copped then would probably have undertones of "well at least it's experimentation". And from the gameplay vids that have come out (there are quite a few) aren't half bad for an 02 game. I'll be honest, in today's day and age it would probably be pretty shoddy but if they'd completed it at the time, it would have been a fairly solid-looking game. I'm inclined to compare it to Modern Warfare: a comparatively standard shooter but adding a greater level of immersion into the franchise.

Also, the guy playing in those videos sucks. =P

I understand that Blizzard is running a business here, and I could probably understand them if they released it to lackluster reviews and then decided to forget about it afterwards. But experimentation is the key to improvement, and as we all know the stealth franchises and the third person shooters still had plenty of selling power.

Orbert, Blizzard requisitioned the company that was developing the game, so the decision to scrap the project was probably initiated by a higher-up's change of heart. I think that it was a matter of "Oh, wait, I don't think this would sell". It coulda/woulda sold, and IMO they made the wrong decision. Unfortunately, it so happens that a whole bunch of other titles sprung up later that took advantage of the selling power, and the developers have now missed the bandwagon of cash.

Orbert:
I agree that it could have been cool, and in general I'm all for companies, especially game designers, trying out new things.  But business is business, and businesses make bad decisions all the time.  And yeah, this was probably one of them.  There's only one thing you can do:

* SPAWN MORE OVERLORDS *

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