Fun Stuff > CLIKC
Dead Space
Johnny C:
The first game slowly eroded your feeling of safety in the little hub parts of each chapter so we know they're already okay at pacing, and that article seems to suggest that pacing is where their emphasis is going to be. I'm more interested in the idea that we might see more people.
Melodic:
There's a big difference between "more action" and "not scary all the time". In Dead Space, there was never a moment I felt comfortable; I'm looking forward to those minute breaks where I'll feel stronger than my attackers.
EDIT: Also, Bryan, that article is total shite.
Storm Rider:
Your mother.
glyphic:
You guys never felt powerful in the first game? Sometimes when I was holding the line gun, I felt invincible. I remember killing the brutes with two well-timed shots. Even with the plasma cutter, you can down enemies in two shots pretty much all the time.
Are you wanting to blast dudes so hard with lasers that they go back in time to when they were being born and get born dead? I don't get it.
Boro_Bandito:
or walking into a room, seeing 3 enemies grouped together, throwing a stasis and a timed mine and walking casually back out into the corridor waiting for the sound of dying necromorphs. Jesus the line-gun is a beast.
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