Fun Stuff > CLIKC

Dead Space

<< < (17/19) > >>

Johnny C:
Yeah go play it.

est:
Necropost to say that I am finally playing Dead Space.  I am impressed by the integrated UI and I am generally having fun, but I'm still unimpressed by a lot of things so far.  The graphics are a bit of a mixed bag.  They do some things pretty well, but then even at 1920x1200 with everything turned on some things seem jagged as all hell.  The controls are clunky, the story is hackneyed and predictable and so far on Normal the game has been super easy and you can basically always tell when they're about to spring some more monsters on you.  Also the audio shit I've picked up so far of the doctors or scientists or whatever talking about shit they found down on the planet is fucking groan-worthy.

All that said though, it is pretty fun to blast apart these undead alien things then stomp them apart to make sure they don't get back up later.

Storm Rider:
How are the controls clunky at all? Maybe it's different on the PC version, but when I played on 360 I never had any problem with the controls outside of the asteroid shooting gallery and even that wasn't as bad as a lot of people make it out to be.

KvP:
It's very different on the PC version. The port is awful, mainly because they didn't recalibrate aiming for the mouse. You're either way too fast or way too slow. The only way I was able to play the game on PC was with automatically integrated 360 controllers.

est:
During the menu screens the mouse was pretty hard to control and I was wondering why.  Then I got into the game and the camera seemed like it was too close to the dude and reacted strangely to my mouse movements.  Actually, I'm gonna do a quick search for something to change the FOV, maybe that'll help a little.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version