Fun Stuff > CLIKC
Fantasy Game Concepts
Jackie Blue:
Actually I had Shenmue 2 for Dreamcast, Gamestop sold the European version with a boot disk that would allow you to play it. It was expensive though, like 60 of my American dollars.
snalin:
I came up with the idea of the best game ever as I woke up one morning. The first thought I had was "I know what'd been fun to play!"
I'm thinking of a first/third person swords and sorcery RPG. What I want is a world as big as Oblivion or Morrowind, the same level of greatness when it comes to plot and story as Fallout. And the gameplay, when it comes to slashing/blowing things up would be the same as in Dark Messiah of Might and Magic. Because that's the only game I've played where all the aspects of fighting was fun. You could seriously kick people of ledges or into spike walls, or make roofs fall down on their heads.
And to top the cake, the same feeling of a kinda harsh, Gothic world that you got from Diablo 2.
The OP was a great idea, though. How many players do you imagine would play at the same time? because I can see what you're taking about with 5 players and with 50. It'd also need a randomized map generator (to a certain point), so people couldn't just go running to the gun deposit the second they started. Would you want everyone to be starting with the same possibilities, or would you want to pick certain positive specs (like "has been in the army" that gives firearms bonus, "was a scout for four years" that gives you the ability to make fires easier) and so on?
What about the realism level? Would you want a no health bar, no fatigue bar, no ammo meter type of game? How long would 24 hours in the game world be in RL? Because a mulitplayer "survive for x days" game couldn't actually be played for x days, unless people agreed to meet and play on certain days, and you had individual breaks.
Just some questions since you caught my interest. I've never played Shenmue, so I cannot relate to that, sorry.
Melodic:
Player count is something I couldn't figure out. I'd imagine 5-10 people would be the butter zone for good communication, teamwork when necessary, and not bumping into one another all the time. I think the map could be random to a certain extent, but I believe the AI Director from Left 4 Dead would work even better, shuffling around what, and who, spawns where.
I would think I'd shy away from general spec'ing to avoid people being typecast as a certain character. Maybe, maybe have a system where it becomes easier to fire a gun after using one X number of times, but it would be an invisible system.
Realism would be as close as I could get without becoming ArmA. Health would be handled in that the more damage (or the more infected) you become, your character both sounds and moves differently. Decrease in health would have you stumble or limp, with a bloody tint around the edges of the screen, and infection would make you gradually sound more and more zombie-esque, complete with moaning and the slight outline of warm flesh.
I think a half-hour per game day would be fair. Gives people enough time to scavenge during the day, and is just long enough to be trapped in a room defending yourself all night.
actreal:
Sounds awesome.
First person or third person?
If there was no radar, you would need to make the sound of zombies behind you pretty obvious to make up for lack of peripheral vision in either mode I would think.
Alex C:
I was going to write this big long ass post, but then I decided I just want a decent sequel to Rock 'n' Roll Racing.
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