Fun Stuff > CLIKC
Fantasy Game Concepts
CarrionMan:
A mix of two genres: in one box you can buy an MMORPG, in the other box, you can buy an MMORTS. They both work on the same server. It starts with the champions(RPG people) helping out small primitive communities(RTS people). Tech advances as either champions or the countries/tribes/cities discover new stuff.
PizzaSHARK:
--- Quote from: CarrionMan on 13 Nov 2008, 21:39 ---A mix of two genres: in one box you can buy an MMORPG, in the other box, you can buy an MMORTS. They both work on the same server. It starts with the champions(RPG people) helping out small primitive communities(RTS people). Tech advances as either champions or the countries/tribes/cities discover new stuff.
--- End quote ---
Sounds a lot like being commander in a game of Battlefield, if you assume your teammates are your "champions." Only desgin hurdle that immediately comes to mind is having the champions follow orders from their RTS commanders while still allowing them to have fun doing what they want.
Shinryuu:
--- Quote from: CarrionMan on 13 Nov 2008, 21:39 ---A mix of two genres: in one box you can buy an MMORPG, in the other box, you can buy an MMORTS. They both work on the same server.
--- End quote ---
So pretty much what Demigod is doing + MMO. Or should I say what it was doing, since I heard they mostly scrapped the whole controlling-multiple-units-RTS bit.. shame if that's true.
http://en.wikipedia.org/wiki/Demigod_(video_game)
Surgoshan:
--- Quote from: Boro_Bandito on 13 Nov 2008, 17:45 ---hmm, I've definitely got a concept for my perfect game, but you'd guy would just make fun of me anyway for saying it so there.
--- End quote ---
So's your face. There, now we've made fun of you. Feel free to share.
Boro_Bandito:
Thanks, needed that. I'd purchase the rights to the Creatures franchise from Gameware, and make a new game of that a sort of combination of it and Spore, with features such as:
-fully 3-D, obviously a given with modern games, but the last game of that series in 2001 was still in 2-D, they weren't expensive games, This would mean a world of it that wasn't side-scrolling like the originals, but set on Albia 10,000 years after the Shee have left, when the rotation of the planet has been disturbed by some unknown force and the previous disc-shaped world has spread out, separating old ruins and revealing new ones, for an interestingly shaped planet to explore. This allows the user to make the planet into a hell hole or a Nornish paradise that would make the Bondi norns proud.
-advanced ecology tools, turn a desert into a jungle paradise or a frozen tundra
-advanced creature genetics and evolution, make it to where the Norns have a set of variable paths for evolution, colors, patterns, the ability to over generations get them to breed out certain characteristics, like horns, wings, gills, and fins, go from fur to amphibious skin or feathers or scales, even insects, even different behavior traits like agressiveness or advanced fight or flight and weight or size. This would allow players to create their own Norn breeds though generations of selective breeding rather than the old way of independant amateur artist making their own sprites and handwritten genetics. combinations of the above would allow for people to do some of the previous breeds from Creatures 2 and 3 like Scorpio norns, MerNorns, etc.
-the same to a limited degree for Grendels and Ettins, and of course some kind of gene splicer machine to mash them all up into one hideous monstrosity with behaviors and phenotypes, though melded together better. Possibly allow the gene splicer to react with certain environmental critters or objects to speed along the above in some cases. I'm talking the ability to create/breed/genetically enhance giant spider grendels (like in the original design doc) or Ettins that actually build things and make cookies.
-cob and critter creation tools, a lot like the procedural animation of Spore combined with the blueprint system of Creatures 3. Allow players to create or edit existing objects, plants and animals.
-Yggdrasil come back to life
-an in-game trading feature that allows you to trade DNA information for cloning creatures to easily share creations and norn breeds that you've come up with from others.
-in addition to the six starting eggs (which would be 3 all new starting breeds) find stashes of eggs in various hidden areas around the world that are previous norn breeds from the other games.
I don't know, I was really a fan of these games when they came out, I love the Sims and I love what Spore was trying to do. I've always liked life simulator games, and games about evolution and "genetics" like the Creatures series was were fun to experiment and play with, and it had a really good community around it.
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