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Another Baldur's Gate coming, at some point

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Jackie Blue:
Icewind Dale 2 and Baldur's Gate 2 both had parts that were hard in stupidly one-note ways.  In IWD2 it was "Hook Horrors out of NOWHERE!" every ten minutes, in BG2 it was the whole fucking part with the Mind Flayers and Beholders.  The former was mostly only hard because you had to move your characters around a bit, but the latter required you to resort to unrealistic solutions that I feel broke the flow of the game.  Another problem with BG2 was any time you had to fight wizards.  It felt unnatural for me to walk into a room, see a wizard, think "Oh boy  :roll: ", reload my save game, have MY wizards memorise Breach and Dispel Magic and everything else, then try it again.  I don't like role-playing games with set battles that require you to use one specific tactic or you're fucked.  BG1 had a pretty nice balance to it, whereas BG2 was either insanely hard or mind-numbingly easy (the entire pointless Sahuagin bit, for example).

In fact, if BG2 had only been about Amn and the surrounding area, it would be nearly perfect.  But all that stuff after you leave town just felt so linear and annoying to me.

ackblom12:
Most of the battle in BG2 didn't require that at all though as long as you had a pretty well thought out memorization or scrolls for your casters in the first place. The main setback of BG2 was the memorization method in the first place and that was kind of required for it to be D&D based. That and gibbing. Fucking gibbing.

Jackie Blue:
I would argue that it is a design failure of BG2 that there were required battles in the game which required you to have wizards in your party to have even a remote chance of winning.  Kind of broke the whole "you can play this game any way you want" vibe they achieved so well in BG1.

Alex C:
See, I play parties primarily made up of casters if at all possible, so I felt like it was BG1 that was annoyingly difficult at times, simply due to the sheer randomness of having relatively low hps combined with a lack of decent protection magics. In BG2, the world was my oyster since you started out with abusive shit like Minor Globe of Invulnerability plus attack spells and eventually graduated to stuff like "Stop time, turn into a Mindflayer and eat their brains" or "Become effectively invincible".  A Fire Elemental or two does wonders for mowing through crowds of faceless grunts anyway, so why bother getting your hands dirty? Besides, the REALLY nasty melee mobs like golems and the like are a bitch to tank without Stone/Iron Skins or Mirror Image anyway, so all you really need is one guy like Minsc along to swing a big stick at their magic resistant asses. So, I guess what I'm saying is, I agree with Jackie but don't mind a bit.

ackblom12:
It's a D&D based game, which means magic plays a huge part in the world. If you end up having to fight a magic user, magic is generally an important thing to have in such a battle. The only reason it wasn't such a huge concern in the first BG was because your max level was 7. Even then charms fucked your shit up royally.

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