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Nintendo patents a way to make game play itself.

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Jace:
Didn't they just make a pikmin sequel for the wii?

JD:
They informed the world that they were working on it. That's about it.

*checks Wikipedia*

Apparently they will be re-releasing Pikmin 1 and 2 on the Wii with new controls.

Nintendo wants your monies, they want it so bad.

bicostp:

--- Quote from: Zombiedude on 19 Jan 2009, 07:49 ---
--- Quote from: Tybalt on 18 Jan 2009, 21:22 ---
Name the last Nintendo game that wasn't a sequel or an old character in a new scenario.  Without google.


--- End quote ---

Pikmin

--- End quote ---

Really all their franchises are derivatives of games they made years ago.

Starfox (early 90s)
Metroid ('86, I think)
F-Zero (early 90s)
Donkey Kong (1981)

Nintendo has a knack for selling you your games again. They don't make game consoles, they make money printers.

Ozymandias:
Once again I have to very very very very fucking severely question the notion that familiar characters means you're playing the same game again. Why do I question it? Because it is bullshit.

If anything, it's the best way to get new gameplay and new innovations to become mainstream. A profitable game has more impact than an unknown game.

Zelda games that innovated: Legend of Zelda 1, Ocarina of Time, Phantom Hourglass
Mario games that innovated: Mario 1, Mario 3, Mario 64, Galaxy
Metroid games that innovated: Metroid, Super Metroid, Metroid Prime, Metroid Prime 3
Donkey Kong games that innovated: Donkey Kong, Donkey Kong Country, Jungle Beat

And I'm sure there's tons more that I'm not even considering because they're not part of the main series of their respective franchise.

Alex C:
Yeah, I really have a hard time buying into the idea that a familiar "brand" cannot provide an unfamiliar experience. I mean, are we really going to say that WarioWare is like Mario Kart DS because they both have Wario in them?

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