Fun Stuff > CLIKC
Recommendations for New Gamer?
Alex C:
The No One Lives Forever games are first person shooters, for the most part, but they're rather humorous ones with a fair bit of gadgetry and variety mixed into the gameplay for spice.
PizzaSHARK:
--- Quote from: Nodaisho on 21 Jan 2009, 16:39 ---I only crashed in Yantar, and that was the first version. The boxes dropping items through the ground was annoying, but never a game-breaker. The chatter in the bar can get annoying, but that isn't a bug.
I played through 1 and a half times (the half being my desktop with it on it blowing a mobo at some point after x16, still needs replacing), never had anything game-breaking happen, and I put maybe 60 hours in to the first playthrough. I honestly don't see what people are complaining about with glitches, other than the yantar crashing, which got patched (unfortunately, they also added those damn rats, ridiculous armor degradation, and got rid of the merc blockade in wild territory).
--- End quote ---
Stalker is renowed for absolutely terrible coding. It runs very poor, especially when compared to games that came out after it and that are more graphically intensive. I can run Crysis at better settings and better framerates than Stalker; the X-Ray Engine (that's what Stalker uses) is just absolute shit.
The game itself is pretty fun. I'll probably get around to finishing it sometime this weekend, since the internet company here probably won't get around to turning my access on at my new place until Monday or Tuesday. I will say that the labs (dark, underground areas that are supposed to be scary) have so far been a huge letdown. Once you get the M4A1 clone, the game stops being difficult... unless you run out of ammo (5.56mm NATO is so damn hard to find.)
Darke:
--- Quote from: Neskah on 22 Jan 2009, 22:26 ---I Already have Left 4 Dead and and it's currently my favourite game.
--- End quote ---
Durr. I should learn to properly read threads before responding. I was just caught in that "Must tell everyone about a game I like!" mood and this looked like a terrific opportunity.
Melodic:
--- Quote from: PizzaSHARK on 22 Jan 2009, 22:53 ---
--- Quote from: Nodaisho on 21 Jan 2009, 16:39 ---I only crashed in Yantar, and that was the first version. The boxes dropping items through the ground was annoying, but never a game-breaker. The chatter in the bar can get annoying, but that isn't a bug.
I played through 1 and a half times (the half being my desktop with it on it blowing a mobo at some point after x16, still needs replacing), never had anything game-breaking happen, and I put maybe 60 hours in to the first playthrough. I honestly don't see what people are complaining about with glitches, other than the yantar crashing, which got patched (unfortunately, they also added those damn rats, ridiculous armor degradation, and got rid of the merc blockade in wild territory).
--- End quote ---
Stalker is renowed for absolutely terrible coding. It runs very poor, especially when compared to games that came out after it and that are more graphically intensive. I can run Crysis at better settings and better framerates than Stalker; the X-Ray Engine (that's what Stalker uses) is just absolute shit.
The game itself is pretty fun. I'll probably get around to finishing it sometime this weekend, since the internet company here probably won't get around to turning my access on at my new place until Monday or Tuesday. I will say that the labs (dark, underground areas that are supposed to be scary) have so far been a huge letdown. Once you get the M4A1 clone, the game stops being difficult... unless you run out of ammo (5.56mm NATO is so damn hard to find.)
--- End quote ---
No, the X-Ray engine is a marvel of Eastern coding, and does for lighting what Crysis did for rendering. It is poorly optimized, but the blame lies mainly with today's video cards than anything else, which have evolved to meet the current needs of huge render areas with tonnes of items on-screen. STALKER is at the forefront of a larger-scale movement towards developing lighting engines in support of video hardware.
The GAME, on the other hand, is in fact a shitty, stinking mess of simple bugs.
PizzaSHARK:
I always liked that they tell you fairly important things (like "put away your gun") in Russian, instead of the localized language (English in my case.) I figured it out after a little bit, but it was kinda annoying spending a few minutes trying to figure out why the NPCs wouldn't talk to me.
If you say the X-Ray engine's good, I guess I'll take your word for it. I'd still rather see games use Source or an Unreal engine than anything else, though.
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