Fun Stuff > CLIKC
D&D anyone?
TheViscount:
--- Quote from: PantsFTW on 15 Feb 2009, 01:26 ---Guys, I gotta say, I've been playing as part of an IRL game of 4.0 D&D and it's really fun, I am loving the way the system works now. Although I have terrible rolls and very rarely am I able to hit things (1 hit in ~15 attacks), I am really into the system, everything is easier and so much quicker now.
--- End quote ---
You don`t find that it`s too restricted? There isn`t enough variation, choice for originality as far as character construction? I admit I like it too, but it`s really grid like, it lacks whatever chaos and disorginization 3.5 had that made it 3.5. Also, spellcasters. I remember the book of spells and every new book would have a ton of new spells added to it, but in 4.0 it`s like, okay, here are your powers. That`s it. Don`t go looking around, you won`t find much.
I say this but I haven`t really let 4.0 develop yet... Another thing that bugs me is second wind.. it`s like they just took the benefitting divine powers and went `Instead you get this- actually, everyone gets it. Except you get it more than them. So you`re not special anymore.`
Jace:
It is a lot easier to just jump in and start playing. That I like. It does away with some of the complicated crap (read: ranks into skills) and I feel the simplification/restriction is an okay tradeoff. Our characters have always developed through the backstory and roleplay. Sure, my cleric has like 12 powers to choose from off the bat instead of 96, but that just made it easier for me to think more about the roleplay aspect of the character.
[nerding out with D&D character info]
That same cleric decided, rather than pray and mourn, to take up a halberd (the chosen weapon of his god) and lead three companions into battle after his adopted son was murdered. He was raised as an orphan in the church and was bringing up an orphan to be a faithful, hard worker, and then that boy was killed. He has vowed to get back at those who killed his son. With him he has a dwarf who has no beard, due to his family being shamed in times since passed. It is his quest to become renowned and gain the honor of his family back. Then, there's the elf who just got out of the mages academy, he is arrogant and pampered, and quite sarcastic, but a faithful and powerful ally. Also, there is a ranger, we hate him because he shoots people in the back all the time.
[/nerding out]
TheViscount:
I think the lack of spells takes away from the character adaptation. I mean, you could always make new ones yourself, but most DMs will have difficulties with that. For example, I want to play a wizard that specializes in thunder, or something, because, I don`t know, he`s Teslas ancestor [I`m just making crap up here.], but there are pretty much only 1 thunder power per 3-4 levels.
I understand, the simplicity is nice, it kind of makes you feel like you`re playing a more refined game, I just miss the whole expansiveness of it all.
Oh..Yeah, my first 4.0 Character was a Human Paladin [Wiz multiclassing feats taken] of the Raven queen.. I convinced my DM to change all powers with `Radiant` to `Necrotic` instead. =] And my second, a drow fighter [Ranger multiclassing feats taken].. Ah, the good old days.
Jace:
We basically run every game with the theme of "if it fits your character better to have a different description, then it is a different description. Same effects, different look. It is a pretty easy and adaptable thing. I mean, not everything has to have the thunder effect.
TheViscount:
True, yet it was a bad example that totally did not justify what I meant to say. Anyhow, I`m going to basically sit and wait till 4.0 develops a good enough expansion to be able to pick and play with what they`ve released like all us 3.5 fanboys/girls [HAHA THAT`S FUNNY, DND FANGI-] have been doing. For now though, I`m going to be in Japan, sulking and bitching about this country till I come back to my DnD filled frozen-hell hole known as Montreal.
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