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Resident Evil 5

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Darke:
Why would you give away all your pistol ammo? I killed 90% of everything I encountered in this game with my pistol. By the last chapter it was so powerful I could kill enemies with two shots from a very, very long way away.

Avec:

--- Quote from: Darke on 28 Mar 2009, 08:47 ---Why would you give away all your pistol ammo? I killed 90% of everything I encountered in this game with my pistol. By the last chapter it was so powerful I could kill enemies with two shots from a very, very long way away.

--- End quote ---

What difficulty are you playing...?

Storm Rider:
I just finished it last night. It wasn't perfect, but my friend and I had a lot of fun playing it. I don't know if it was just me, but I felt like the QTE sections were much less forgiving than those in RE4, although they were much less frequent. There were several bosses in the game where the QTE section before the actual fight killed us more times than the boss itself.

Darke:

--- Quote from: Avec on 28 Mar 2009, 10:59 ---
--- Quote from: Darke on 28 Mar 2009, 08:47 ---Why would you give away all your pistol ammo? I killed 90% of everything I encountered in this game with my pistol. By the last chapter it was so powerful I could kill enemies with two shots from a very, very long way away.

--- End quote ---

What difficulty are you playing...?

--- End quote ---
That was on Normal (or whatever they decided to call it), but I started a Game+ on the hard difficulty and it was pretty much the same story. A few well-placed shots and they drop like flies. Bear in mind this isn't the original pistol I'm talking about. H&K somethingorother, fully upgraded. Even before I had totally upgraded it, though, it was without question the most useful gun in the game, with the shotgun following a little bit behind.

KvP:
Yeah, it's a similar mechanic to the one that Capcom has used in a lot of its more recent games. Once you beat the game once, when you start again you retain all the weapons and cash you had at the end of your previous game. It makes the game pretty much a cakewalk from then on.

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