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Dead Rising 2

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KvP:

--- Quote from: est on 09 Feb 2009, 16:54 ---What I was dissatisfied about was not Dead Rising's difficulty, but more that it got tedious.  Every fucking place you went you just had to mow through a crowd of undead and hope your weapon didn't choose that moment to break.  At the start it was like "oh ok, zombies, let's kill them to get to the other side of the corridor" and if the zombie density stayed the way it was then that would be challenging but not shitty.   It gets to a point where I saw the zombies more as a seething mass of flesh blocking a path than anything else.  It wasn't akin to a difficulty level per se, just more like a "how much bullshit can you put up with" level.

--- End quote ---
That was sort of the point, though. If you were playing just to kill zombies it got old very fast. The actual point of the game was to prioritize in classic JRPG / survival horror fashion. You have a very limited amount of time and a very limited amount of resources to reach numerous survivors and escort them back. So you had to choose the one or two survivors you might be able to rescue and choose the three or four survivors you were going to let die at any given time. As the game progressed and the throngs of zombies became thicker you lost the ability to really plan ahead. That feeling of powerlessness is exactly what made Dead Rising the perfect sort of zombie horror game. You were always losing, up until the point at which you won.

MusicScribbles:
I completely agree with this sentiment. This is why I played the first Dead Rising and enjoyed it so much.
So, bring on Dead Rising 2!
I wonder what this new protagonist will have since he obviously isn't a photographer. And by the looks of the trailer there really isn't a need anymore to "expose the truth".
I'm also quite psyched about the tens of thousands of zombies onscreen at once instead of the hundreds of the first game. I feel like these screenshots are really keeping us in the dark as the talk from Capcom/Blue Castle so far has said that the game takes place entirely in Fortune City, not Willamette's Mall. I really hope that it's an entire city.

est:
I don't know, the feel of the game didn't scream "survival horror" to me.  I guess that is my main gripe.  To me the feel of the game was a bit erratic.  At the start you're flying into something awful, but the protagonist is nonchalant about it.  Then you get onto the roof and the dude there is another nonchalant toughguy.  Shit hits the fan and you fight your way out, then you meet the other camera guy and he's pulling crazy ninja shit.  You fuck around in there for a bit and things aren't really all that bad, then you've got to get from one building to another and some crazy ex-con motherfucks in a jeep shoot you dead very quickly if you even try to look at them funny.

After that the game just slides downhill.  I mean, the whole tone of the game changes.  It was like the developer didn't make a coherent decision as to what they wanted the game to be.  When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door.  It was fucked.  I didn't buy the game for this shit, I bought it because it touted itself as a zombie sandbox game and because of this I was sorely disappointed.

est:
For reference, my ideal zombie game would basically be "Saint's Row 3: Aww hell, we got zombies"

Ikrik:
I'm really excited.  I never played the first one but this one looks great.  The main character doesn't look like they're going to play him any other way but as an asshole.  If they try to make him snarky like Nathan Drake or the new PoP I would be dissapointed.

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